Cytuj:
// ----------------------------------------------------------------
// Armament: Launcher Rifle HandGun Knife None
// GunType: Shotgun, Handgun, AssaultRifle, SniperRifle, MachineGun, SubmachineGun
// Ammunition 357cal 375cal 38cal 45cal 50cal 120cal 4_7mm 5_45mm 5_56mm 5_70mm 7_62mm 9_mm Rocket None
// Stance: Lying = 0, Ducking = 1, StandingHip = 2, StandingAim = 3
// Quality: Each bullet fired lowers quality by one, weapon breaks when quality drops to 0, can be restored by repair,
// Note: StanceFactor adds to regular stance modifier: Lying = 1.0, Ducking = 0.9, StandingHip = 0.3, StandingAim = 0.8
// id type
// AK47
Weapon (1, Rifle)
{
Weight 4300
//Price 3980
Price 3720
ResourceId 271
ShotEffectId 340
// logic:
Damage 30
BestRange 33.0
StanceFactor 0 0.8
StanceFactor 1 0.6
StanceFactor 2 0.3
StanceFactor 3 0.5
Burst 3
Auto 30
RPM 400
ClipSize 30
GunType AssaultRifle
Ammunition 5_45mm
Quality 1200
Icon 0 112 160 112 40
Picture 1 3 4 3
AnchorPoint 0.0 1.1 0.1
Deliverable
}
// M4
Weapon (2, Rifle)
{
Weight 4000
Price 3800
ResourceId 190
ShotEffectId 536
// logic:
Damage 29
BestRange 23.0
StanceFactor 0 1
StanceFactor 1 0.88
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 4
Auto 30
RPM 500
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 650
Icon 0 560 80 112 40
Picture 1 7 2 3
AnchorPoint 0.0 1.1 0.25
Deliverable
}
// SCAR
Weapon (3, Rifle)
{
Weight 3500
Price 4100
ResourceId 191
ShotEffectId 538
// logic:
Damage 31
BestRange 27.0
StanceFactor 0 0.9
StanceFactor 1 0.8
StanceFactor 2 0.6
StanceFactor 3 0.7
Burst 4
Auto 10
ClipSize 20
GunType AssaultRifle
Ammunition 7_62mm_Nato
Quality 800
RPM 350
Icon 0 112 40 112 40
Picture 0 5 9 3
AnchorPoint 0.0 1.2 0.1
Deliverable
}
// M82
Weapon (4, Rifle)
{
Weight 12900
Price 12500
ResourceId 366
ShotEffectId 539
// logic:
Damage 68
//BestRange 150.0
BestRange 110.0
StanceFactor 0 0.9
StanceFactor 1 0.45
StanceFactor 2 0.01
StanceFactor 3 0.2
ClipSize 11
GunType SniperRifle
Ammunition 50cal
Quality 600
RPM 20
Icon 0 672 120 112 40
Picture 1 0 3 3
AnchorPoint 0.0 1.2 -0.9
Deliverable
}
// USP45
Weapon (5, HandGun)
{
Weight 785
Price 1250
ResourceId 437
ShotEffectId 3963
// logic:
Damage 33
BestRange 18.0
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.8
StanceFactor 3 0.9
ClipSize 7
GunType Handgun
Ammunition 45cal
Quality 900
RPM 480
Icon 0 224 0 112 40
Picture 0 3 0 2
AnchorPoint 0.0 0.5 -1.8
Deliverable
}
// M16
Weapon (6, Rifle)
{
Weight 3400
Price 5200
ResourceId 438
ShotEffectId 537
// logic:
Damage 29
BestRange 40.0
StanceFactor 0 0.9
StanceFactor 1 0.85
StanceFactor 2 0.4
StanceFactor 3 0.7
Burst 3
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
RPM 450
Quality 450
Icon 0 336 80 112 40
Picture 1 4 2 3
AnchorPoint 0.0 1.0 0.0
Deliverable
}
// combat knife
Weapon (7, Knife)
{
Weight 600
Price 300
ResourceId 439
// ShotEffectId 536
// logic:
Damage 10
BestRange 1.5
Quality 1000
Icon 0 224 160 112 40
Picture 1 2 2 2
Deliverable
}
// G41
Weapon (8, Rifle)
{
Weight 4100
Price 5500
ResourceId 2985
ShotEffectId 3964
// logic:
Damage 30
BestRange 38
StanceFactor 0 0.85
StanceFactor 1 0.7
StanceFactor 2 0.25
StanceFactor 3 0.6
Burst 3
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
RPM 510
Quality 1000
Icon 0 784 40 112 40
Picture 0 0 7 3
AnchorPoint 0.0 1.3 0.0
Deliverable
}
// MP5III
Weapon (9, Rifle)
{
Weight 3080
Price 2900
ResourceId 2987
ShotEffectId 3965
// logic:
Damage 27
BestRange 24.0
StanceFactor 0 1
StanceFactor 1 0.95
StanceFactor 2 0.7
StanceFactor 3 0.9
Burst 3
Auto 30
ClipSize 30
Ammunition 5_56mm
Quality 1000
RPM 800
Icon 0 672 40 112 40
Picture 0 6 6 3
AnchorPoint 0.0 1.3 -0.1
Deliverable
}
// FAMAS
Weapon (10, Rifle)
{
Weight 3700
Price 3400
ResourceId 3431
ShotEffectId 3966
// logic:
Damage 29
BestRange 23.0
StanceFactor 0 0.85
StanceFactor 1 0.8
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 3
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 750
RPM 900
Icon 0 112 120 112 40
Picture 1 0 1 3
AnchorPoint 0.0 0.9 0.2
Deliverable
}
// FAL
Weapon (11, Rifle)
{
Weight 4250
Price 5000
ResourceId 3129
ShotEffectId 3967
// logic:
Damage 32
BestRange 42.0
StanceFactor 0 0.7
StanceFactor 1 0.5
StanceFactor 2 0.3
StanceFactor 3 0.4
Burst 3
ClipSize 20
GunType AssaultRifle
Ammunition 7_62mm_Nato
Quality 850
RPM 290
Icon 0 224 120 112 40
Picture 1 3 0 3
AnchorPoint 0.0 1.0 -0.2
Deliverable
}
// G3
Weapon (12, Rifle)
{
Weight 4380
Price 4050
ResourceId 3127
ShotEffectId 3968
// logic:
Damage 34
BestRange 31.0
StanceFactor 0 0.7
StanceFactor 1 0.6
StanceFactor 2 0.1
StanceFactor 3 0.3
Burst 2
Auto 20
ClipSize 20
GunType AssaultRifle
Ammunition 7_62mm_Nato
Quality 1400
RPM 370
Icon 0 896 80 112 40
Picture 0 0 8 3
AnchorPoint 0.0 1.2 -0.5
Deliverable
}
// SG552
Weapon (13, Rifle)
{
Weight 3000
Price 3700
ResourceId 3329
ShotEffectId 3969
// logic:
Damage 27
BestRange 26.0
StanceFactor 0 1
StanceFactor 1 0.95
StanceFactor 2 0.75
StanceFactor 3 0.9
Burst 3
Auto 30
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 900
RPM 510
Icon 0 0 40 112 40
Picture 0 3 3 3
AnchorPoint 0.0 1.0 -0.3
Deliverable
}
// AUG
Weapon (14, Rifle)
{
Weight 3800
Price 5900
ResourceId 3203
ShotEffectId 3970
// logic:
Damage 29
BestRange 47.0
StanceFactor 0 0.65
StanceFactor 1 0.55
StanceFactor 2 0.2
StanceFactor 3 0.5
Burst 4
Auto 30
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 700
RPM 290
Icon 0 784 120 112 40
Picture 0 3 2 3
AnchorPoint 0.0 1.3 0.6
Deliverable
}
// TAR21
Weapon (15, Rifle)
{
Weight 2950
Price 5600
ResourceId 3606
ShotEffectId 3971
// logic:
Damage 27
BestRange 36.0
StanceFactor 0 0.9
StanceFactor 1 0.8
StanceFactor 2 0.6
StanceFactor 3 0.8
Burst 5
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
RPM 700
Quality 650
Icon 0 672 0 112 40
Picture 0 0 2 3
AnchorPoint 0.0 1.2 0.4
Deliverable
}
// Type85
Weapon (16, Rifle)
{
Weight 1900
Price 2100 //price would be 2850, but old war weapons not deliverable are cheaper
ResourceId 3476
ShotEffectId 3972
// logic:
Damage 23
BestRange 16.0
StanceFactor 0 0.9
StanceFactor 1 0.6
StanceFactor 2 0.4
StanceFactor 3 0.6
Burst 6
Auto 30
ClipSize 30
GunType SubmachineGun
Ammunition 7_62mm
Quality 800
RPM 600
Icon 0 336 0 112 40
Picture 0 0 1 3
AnchorPoint 0.0 1.2 0.2
}
// M249
Weapon (17, Rifle)
{
Weight 7100
Price 7000
ResourceId 3128
ShotEffectId 3973
// logic:
Damage 26
BestRange 35.0
StanceFactor 0 0.65
StanceFactor 1 0.4
StanceFactor 2 0.15
StanceFactor 3 0.3
Burst 10
Auto 50
ClipSize 80
GunType MachineGun
Ammunition 5_56mm
RPM 1000
Quality 900
Icon 0 896 0 112 40
Picture 1 0 0 3
AnchorPoint 0.0 1.3 -1.3
Deliverable
}
// HK21
Weapon (18, Rifle)
{
Weight 9300
Price 11000
ResourceId 3124
ShotEffectId 3974
// logic:
Damage 36
BestRange 49.0
StanceFactor 0 0.4
StanceFactor 1 0.2
StanceFactor 2 0.05
StanceFactor 3 0.1
Burst 8
Auto 40
ClipSize 40
GunType MachineGun
Ammunition 7_62mm_Nato
Quality 1000
RPM 600
Icon 0 672 80 112 40
Picture 0 6 8 3
AnchorPoint 0.0 1.3 -0.5
Deliverable
}
// RPK74
Weapon (19, Rifle)
{
Weight 4700
Price 6500
ResourceId 2993
ShotEffectId 5595
// logic:
Damage 33
BestRange 49.0
StanceFactor 0 0.55
StanceFactor 1 0.3
StanceFactor 2 0.1
StanceFactor 3 0.25
Burst 5
Auto 65
ClipSize 45
GunType MachineGun
Ammunition 5_45mm
Quality 1200
RPM 800
Icon 0 224 40 112 40
Picture 0 3 4 3
AnchorPoint 0.0 1.2 -0.2
Deliverable
}
// FNTACTICAL
Weapon (20, Rifle)
{
Weight 3850
Price 3000
ResourceId 3361
ShotEffectId 3975
// logic:
Damage 90
BestRange 24.0
StanceFactor 0 0.8
StanceFactor 1 0.75
StanceFactor 2 0.7
StanceFactor 3 0.8
Spread 7
ClipSize 6
GunType Shotgun
Ammunition 120cal
Quality 750
RPM 240
Icon 0 0 120 112 40
Picture 0 2 9 3
AnchorPoint 0.0 0.8 -0.8
Deliverable
}
// DRAGUNOV
Weapon (21, Rifle)
{
Weight 4310
Price 6800
ResourceId 3012
ShotEffectId 3976
// logic:
Damage 36
BestRange 80.0
StanceFactor 0 0.95
StanceFactor 1 0.6
StanceFactor 2 0.2
StanceFactor 3 0.4
ClipSize 20
GunType SniperRifle
Ammunition 7_62mm
Quality 1200
RPM 80
Icon 0 448 120 112 40
Picture 1 6 1 3
AnchorPoint 0.0 1.1 -0.3
Deliverable
}
// PSG1
Weapon (22, Rifle)
{
Weight 8100
Price 7900
ResourceId 3125
ShotEffectId 3977
// logic:
Damage 43
BestRange 95.0
StanceFactor 0 0.87
StanceFactor 1 0.2
StanceFactor 2 0.05
StanceFactor 3 0.1
ClipSize 10
GunType SniperRifle
Ammunition 7_62mm_Nato
Quality 1000
RPM 200
Icon 0 0 0 112 40
Picture 0 3 6 3
AnchorPoint 0.0 1.1 0.2
Deliverable
}
// M24
Weapon (23, Rifle)
{
Weight 5490
Price 9800
ResourceId 3505
ShotEffectId 3978
// logic:
Damage 53
//BestRange 155.0
BestRange 105.0
StanceFactor 0 1
StanceFactor 1 0.25
StanceFactor 2 0.05
StanceFactor 3 0.1
GunType SniperRifle
ClipSize 5
Ammunition 7_62mm_Nato
Quality 900
RPM 30
Icon 0 224 80 112 40
Picture 0 0 5 3
AnchorPoint 0.0 1.0 -2.0
Deliverable
}
// AKSU74
Weapon (24, Rifle)
{
Weight 2710
Price 3900
ResourceId 2992
ShotEffectId 3979
// logic:
Damage 30
BestRange 20.0
StanceFactor 0 0.95
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.9
Burst 4
Auto 30
ClipSize 30
GunType AssaultRifle
Ammunition 5_45mm
Quality 1100
RPM 735
Icon 0 896 120 112 40
Picture 1 0 4 3
AnchorPoint 0.0 0.8 -5.6
Deliverable
}
// P90
Weapon (25, Rifle)
{
Weight 2540
Price 4400
ResourceId 3219
ShotEffectId 5596
// logic:
Damage 27
BestRange 18.0
StanceFactor 0 0.8
StanceFactor 1 0.8
StanceFactor 2 0.7
StanceFactor 3 0.75
Burst 5
Auto 50
ClipSize 50
GunType SubmachineGun
Ammunition 5_70mm
Quality 800
RPM 900
Icon 0 336 40 112 40
Picture 0 8 9 2
AnchorPoint 0.0 1.2 -0.2
Deliverable
}
// MP5K
Weapon (26, HandGun)
{
Weight 2780
Price 2800
ResourceId 3113
ShotEffectId 5605
// logic:
Damage 24
BestRange 19.0
StanceFactor 0 1
StanceFactor 1 0.95
StanceFactor 2 0.85
StanceFactor 3 0.95
Burst 5
Auto 30
ClipSize 30
Ammunition 9_mm
RPM 900
Quality 950
GunType SubmachineGun
Icon 0 448 40 112 40
Picture 0 8 7 2
AnchorPoint 0.0 0.8 -3.5
Deliverable
}
// MAC10
Weapon (27, HandGun)
{
Weight 2840
Price 2500
ResourceId 3426
ShotEffectId 5606
// logic:
Damage 25
BestRange 17.0
StanceFactor 0 0.9
StanceFactor 1 0.85
StanceFactor 2 0.8
StanceFactor 3 0.85
Burst 5
Auto 30
ClipSize 30
Ammunition 45cal
Quality 300
RPM 1100
GunType SubmachineGun
Icon 0 0 80 112 40
Picture 0 8 3 2
AnchorPoint 0.0 0.5 -1.6
Deliverable
}
// TEC9
Weapon (28, HandGun)
{
Weight 1230
Price 1900
ResourceId 3462
ShotEffectId 5607
// logic:
Damage 19
BestRange 16.0
StanceFactor 0 0.8
StanceFactor 1 0.8
StanceFactor 2 0.65
StanceFactor 3 0.7
Burst 6
Auto 30
ClipSize 30
Ammunition 9_mm
Quality 350
RPM 900
GunType SubmachineGun
Icon 0 560 0 112 40
Picture 0 6 1 2
AnchorPoint 0.0 0.7 -2.9
Deliverable
}
// THOMPSON
Weapon (29, Rifle)
{
Weight 4900
Price 2300 //price would be 3350, but old war weapons not deliverable are cheaper
ResourceId 3610
ShotEffectId 3980
// logic:
Damage 23
BestRange 20.0
StanceFactor 0 0.8
StanceFactor 1 0.7
StanceFactor 2 0.5
StanceFactor 3 0.65
Burst 4
Auto 30
ClipSize 30
GunType SubmachineGun
Ammunition 45cal
Quality 400
RPM 800
Icon 0 448 0 112 40
Picture 0 3 1 3
AnchorPoint 0.0 1.1 -0.1
}
// AKM
Weapon (30, Rifle)
{
Weight 3100
//Price 3450
Price 4000
ResourceId 2991
ShotEffectId 3981
// logic:
Damage 31
BestRange 30.0
StanceFactor 0 0.65
StanceFactor 1 0.5
StanceFactor 2 0.3
StanceFactor 3 0.4
Burst 3
Auto 30
ClipSize 30
GunType AssaultRifle
Ammunition 7_62mm
Quality 1150
RPM 600
Icon 0 0 160 112 40
Picture 1 6 4 3
AnchorPoint 0.0 1.2 -0.5
Deliverable
}
// M14EBR
Weapon (31, Rifle)
{
Weight 5100
Price 5600
ResourceId 3558
ShotEffectId 3982
// logic:
Damage 33
BestRange 50.0
StanceFactor 0 0.93
StanceFactor 1 0.7
StanceFactor 2 0.35
StanceFactor 3 0.6
Burst 2
ClipSize 20
Ammunition 7_62mm_Nato
Quality 990
RPM 175
GunType SniperRifle
Icon 0 448 80 112 40
Picture 0 6 5 3
AnchorPoint 0.0 1.3 -2.9
Deliverable
}
// VINTOREZ
Weapon (32, Rifle)
{
Weight 2600
Price 5000
ResourceId 3126
ShotEffectId 3983
// logic:
Damage 35
BestRange 42.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.1
StanceFactor 3 0.75
Auto 10
Burst 2
ClipSize 20
GunType SniperRifle
Ammunition 9_mm
Quality 700
RPM 400
Icon 0 112 0 112 40
Picture 0 0 0 3
AnchorPoint 0.0 1.0 -0.2
Deliverable
}
// M870
Weapon (33, Rifle)
{
Weight 3200
Price 2600
ResourceId 3646
ShotEffectId 3984
// logic:
Damage 85
BestRange 19.0
StanceFactor 0 0.8
StanceFactor 1 0.65
StanceFactor 2 0.6
StanceFactor 3 0.65
Spread 8
ClipSize 7
GunType Shotgun
Ammunition 120cal
Quality 800
RPM 240
Icon 0 112 80 112 40
Picture 0 6 4 3
AnchorPoint 0.0 0.7 0.1
Deliverable
}
// G11
Weapon (34, Rifle)
{
Weight 3600
Price 9600
ResourceId 3686
ShotEffectId 3985
// logic:
Damage 40
BestRange 47.0
StanceFactor 0 0.9
StanceFactor 1 0.9
StanceFactor 2 0.4
StanceFactor 3 0.7
Burst 3
GunType AssaultRifle
ClipSize 50
Ammunition 4_7mm
Quality 600
RPM 1000
Icon 0 784 80 112 40
Picture 0 3 7 3
AnchorPoint 0.0 1.4 0.0
//Deliverable
}
// L85
Weapon (35, Rifle)
{
Weight 3600
Price 4890
ResourceId 3653
ShotEffectId 5597
// logic:
Damage 28
BestRange 37.0
StanceFactor 0 0.85
StanceFactor 1 0.7
StanceFactor 2 0.3
StanceFactor 3 0.65
Burst 5
Auto 30
GunType AssaultRifle
ClipSize 30
Ammunition 5_56mm
Quality 700
RPM 310
Icon 0 336 120 112 40
Picture 1 3 1 3
AnchorPoint 0.0 1.0 0.4
Deliverable
}
// 38 S&W
Weapon (36, HandGun)
{
Weight 650
Price 600
ResourceId 4205
ShotEffectId 5608
// logic:
Damage 22
BestRange 14.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.9
StanceFactor 3 0.9
ClipSize 6
Ammunition 38cal
Quality 400
RPM 450
GunType Handgun
Icon 0 112 200 112 40
Picture 0 8 0 2
DisableAttachments
AnchorPoint 0.0 0.5 -1.9
Deliverable
}
// Barracuda
Weapon (37, HandGun)
{
Weight 1190
Price 2000
ResourceId 4161
ShotEffectId 5609
// logic:
Damage 50
BestRange 15.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.4
StanceFactor 3 0.8
ClipSize 6
GunType Handgun
Ammunition 357cal
Quality 670
RPM 320
Icon 0 896 160 112 40
Picture 1 6 0 2
DisableAttachments
AnchorPoint 0.0 0.7 -3.7
Deliverable
}
// Desert Eagle
Weapon (38, HandGun)
{
Weight 1800
Price 1900
ResourceId 4204
ShotEffectId 5610
// logic:
Damage 49
BestRange 13.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.5
StanceFactor 3 0.8
ClipSize 7
GunType Handgun
Ammunition 357cal
Quality 550
RPM 360
Icon 0 0 200 112 40
Picture 1 8 0 2
AnchorPoint 0.0 0.4 -2.5
Deliverable
}
// Glock 17
Weapon (39, HandGun)
{
Weight 620
Price 1700
ResourceId 4289
ShotEffectId 5611
// logic:
Damage 21
BestRange 25.0
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.9
StanceFactor 3 1
ClipSize 15
GunType Handgun
Ammunition 9_mm
Quality 800
RPM 650
Icon 0 224 200 112 40
Picture 0 0 9 2
AnchorPoint 0.0 0.5 -1.9
Deliverable
}
// Glock 18
Weapon (40, HandGun)
{
Weight 640
Price 1780
ResourceId 4290
ShotEffectId 5612
// logic:
Damage 21
BestRange 15.0
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.9
StanceFactor 3 1
Burst 3
Auto 15
ClipSize 15
GunType Handgun
Ammunition 9_mm
Quality 750
RPM 900
Icon 0 0 240 112 40
Picture 0 6 7 2
AnchorPoint 0.0 0.5 -1.9
Deliverable
}
// Beretta 92F
Weapon (41, HandGun)
{
Weight 950
Price 1910
ResourceId 4270
ShotEffectId 5613
// logic:
Damage 23
BestRange 23.0
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.9
StanceFactor 3 1
ClipSize 15
Ammunition 9_mm
Quality 650
RPM 650
GunType Handgun
Icon 0 336 200 112 40
Picture 1 5 3 2
AnchorPoint 0.0 0.5 -2.1
Deliverable
}
// Beretta 93R
Weapon (42, HandGun)
{
Weight 1170
Price 1700
ResourceId 4271
ShotEffectId 5614
// logic:
Damage 23
BestRange 13.0
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.9
StanceFactor 3 1
Burst 5
Auto 15
ClipSize 15
GunType Handgun
Ammunition 9_mm
Quality 600
RPM 1100
Icon 0 448 200 112 40
Picture 1 7 3 2
AnchorPoint 0.0 0.5 -2.1
Deliverable
}
// Automag
Weapon (43, HandGun)
{
Weight 1620
Price 2400
ResourceId 4291
ShotEffectId 5615
// logic:
Damage 51
BestRange 20.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.7
GunType Handgun
ClipSize 5
Ammunition 7_62mm_Nato
Quality 300
RPM 300
Icon 0 560 200 112 40
Picture 1 3 3 2
AnchorPoint 0.0 0.6 -3.5
Deliverable
}
// SPAS-15
Weapon (44, Rifle)
{
Weight 3900
Price 2850
ResourceId 3741
ShotEffectId 5598
// logic:
Damage 60
BestRange 20.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.75
StanceFactor 3 0.8
Spread 6
GunType Shotgun
ClipSize 7
Ammunition 120cal
Quality 500
RPM 600
Icon 0 784 0 112 40
Picture 0 6 2 3
AnchorPoint 0.0 1.0 -0.2
Deliverable
}
// Mini-14
Weapon (45, Rifle)
{
Weight 2900
Price 3100
ResourceId 3957
ShotEffectId 5599
// logic:
Damage 30
BestRange 29.0
StanceFactor 0 1
StanceFactor 1 0.95
StanceFactor 2 0.6
StanceFactor 3 0.9
ClipSize 30
Ammunition 5_56mm
Quality 500
RPM 425
GunType SniperRifle
Icon 0 672 200 112 40
Picture 0 0 4 3
AnchorPoint 0.0 1.0 0.0
Deliverable
}
// SKS
Weapon (46, Rifle)
{
Weight 3850
Price 2800 //price would be 3500, but old war weapons not deliverable are cheaper
ResourceId 4049
ShotEffectId 5600
// logic:
Damage 31
BestRange 30.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.4
StanceFactor 3 0.8
ClipSize 10
GunType SniperRifle
Ammunition 7_62mm
Quality 1300
RPM 370
Icon 0 784 200 112 40
Picture 0 0 3 3
AnchorPoint 0.0 1.0 -0.7
//Deliverable
}
// CAWS
Weapon (47, Rifle)
{
Weight 3700
Price 4050
ResourceId 3719
ShotEffectId 5601
// logic:
Damage 75
BestRange 16.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.8
StanceFactor 3 0.8
Spread 5
Burst 3
Auto 10
ClipSize 10
GunType Shotgun
Ammunition 120cal
Quality 800
RPM 600
Icon 0 560 120 112 40
Picture 0 3 8 3
AnchorPoint 0.0 1.1 0.1
Deliverable
}
// Rocketlauncher
Weapon (48, Launcher)
{
Weight 3700
Price 3450
ResourceId 3838
ShotEffectId 3925
// logic:
Damage 150
BestRange 100.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.5
StanceFactor 3 0.7
ClipSize 1
Ammunition Rocket
Quality 100
RPM 60
Icon 0 448 160 112 40
Picture 0 0 6 3
Deliverable
}
// Rocket Rifle
Weapon (49, Rifle)
{
Weight 4500
Price 14300
ResourceId 4051
ShotEffectId 5602
// logic:
Damage 100
BestRange 30.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.7
ClipSize 5
Ammunition Rocket
Quality 150
RPM 60
Icon 0 672 160 112 40
Picture 1 6 9 3
AnchorPoint 0.0 1.1 0.1
Deliverable
}
// Automatic Rocket Rifle
Weapon (50, Rifle)
{
Weight 5300
Price 22000
ResourceId 4052
ShotEffectId 5603
// logic:
Damage 100
BestRange 30.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.7
ClipSize 5
Burst 5
Ammunition Rocket
Quality 200
RPM 120
Icon 0 784 160 112 40
Picture 0 3 5 3
Deliverable
}
// M79 Grenade Launcher
Weapon (51, Rifle)
{
Weight 2700
Price 3000
ResourceId 4155
ShotEffectId 5604
// logic:
Damage 150
BestRange 50.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.7
ClipSize 1
Ammunition Rocket
Quality 200
RPM 60
Icon 0 336 160 112 40
Picture 0 5 0 3
Deliverable
}
// Machete
Weapon (52, Knife)
{
Weight 900
Price 100
ResourceId 4865
// ShotEffectId 536
// logic:
Damage 12
BestRange 1.5
Quality 1000
Icon 0 112 240 112 40
Picture 1 0 8 3
}
// Axe
Weapon (53, Knife)
{
Weight 1800
Price 150
ResourceId 4864
// ShotEffectId 536
// logic:
Damage 15
BestRange 1.5
Quality 1000
Icon 0 336 240 112 40
Picture 1 3 8 3
}
// MP5SD
Weapon (54, Rifle)
{
Weight 2800
Price 2900
ResourceId 2988
ShotEffectId 5616
// logic:
Damage 25
BestRange 17.0
StanceFactor 0 1
StanceFactor 1 0.95
StanceFactor 2 0.7
StanceFactor 3 0.9
Burst 5
Auto 30
ClipSize 30
GunType SubmachineGun
Ammunition 9_mm
Quality 1000
RPM 700
Icon 0 560 40 112 40
Picture 1 7 8 3
AnchorPoint 0.0 1.3 -0.1
Deliverable
}
// Fiveseven
Weapon (55, HandGun)
{
Weight 590
Price 2800
ResourceId 5594
ShotEffectId 3963
// logic:
Damage 35
BestRange 24.0
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.8
StanceFactor 3 0.9
ClipSize 20
Ammunition 5_70mm
Quality 900
RPM 600
GunType Handgun
Icon 0 560 160 112 40
Picture 0 8 1 2
AnchorPoint 0.0 0.5 -1.8
Deliverable
}
// ------------------------------------------------------------------------------------------------------------
// ADDON WEAPONS
// ------------------------------------------------------------------------------------------------------------
// G36C
Weapon (56, Rifle)
{
Weight 2820
Price 4300
ResourceId 5914
ShotEffectId 6802
// logic:
Damage 29
BestRange 26.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.8
Burst 3
Auto 10
RPM 750
ClipSize 30
Ammunition 5_56mm
Quality 1000
GunType AssaultRifle
Icon 0 896 40 112 40
Picture 8 3 0 3
AnchorPoint 0.0 1.4 -0.4
}
// MP7
Weapon (57, HandGun)
{
Weight 1200
Price 4300
ResourceId 5917
ShotEffectId 6808
// logic:
Damage 28
BestRange 26.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.8
StanceFactor 3 0.9
Burst 5
Auto 10
RPM 950
ClipSize 40
Ammunition 4_7mm
Quality 1000
GunType SubMachineGun
Icon 0 896 240 112 40
Picture 8 3 2 2
AnchorPoint 0.0 0.5 -2.4
}
// F2000
Weapon (58, Rifle)
{
Weight 3600
Price 5000
ResourceId 6061
ShotEffectId 6801
// logic:
Damage 26
BestRange 32.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.8
Burst 6
Auto 12
RPM 850
ClipSize 30
Ammunition 5_56mm
Quality 850
GunType AssaultRifle
Icon 0 560 240 112 40
Picture 8 3 1 3
AnchorPoint 0.0 1.1 0.4
}
// AN94
Weapon (59, Rifle)
{
Weight 3850
Price 5900
ResourceId 6063
ShotEffectId 6800
// logic:
Damage 34
BestRange 40.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.45
StanceFactor 3 0.7
Burst 2
RPM 1800
ClipSize 30
GunType AssaultRifle
Ammunition 5_45mm
Quality 1000
Icon 0 896 200 112 40
Picture 8 6 0 3
AnchorPoint 0.0 0.9 -0.4
}
// VECTOR
Weapon (60, Rifle)
{
Weight 2600
Price 5900
ResourceId 6614
ShotEffectId 6806
// logic:
Damage 32
BestRange 17
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 6
RPM 1500
ClipSize 25
GunType SubMachineGun
Ammunition 45cal
Quality 700
Icon 0 448 240 112 40
Picture 8 0 1 3
AnchorPoint 0.0 0.8 0.0
}
// ARES
Weapon (61, Rifle)
{
Weight 10300
Price 13000
ResourceId 6613
ShotEffectId 6810
// logic:
Damage 75
BestRange 105
StanceFactor 0 0.5
StanceFactor 1 0.35
StanceFactor 2 0.01
StanceFactor 3 0.2
RPM 20
ClipSize 4
GunType SniperRifle
Ammunition 50cal
Quality 710
Icon 0 672 240 112 40
Picture 8 6 1 3
AnchorPoint 0.0 1.2 0.0
}
// Striker
Weapon (62, Rifle)
{
Weight 4200
Price 3875
ResourceId 6612
ShotEffectId 6803
// logic:
Damage 70
BestRange 115
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.75
StanceFactor 3 0.8
RPM 450
Burst 4
Spread 12
ClipSize 12
GunType Shotgun
Ammunition 120cal
Quality 750
Icon 0 784 240 112 40
Picture 8 0 2 3
AnchorPoint 0.0 1.0 -0.2
}
// PP2000
//Weapon (63, HandGun)
//{
// Weight 1400
// Price 3875
// ResourceId 6063
// ShotEffectId 340 // not final
// logic:
// Damage 27
// BestRange 22
// StanceFactor 0 1
// StanceFactor 1 0.95
// StanceFactor 2 0.9
// StanceFactor 3 0.95
// RPM 600
// Burst 5
// ClipSize 40
// GunType SubMachineGun
// Ammunition 9_mm
// Quality 850
// Icon 0 0 800 112 40
// Picture 8 5 2 2
// AnchorPoint 0.0 1.1 0.1 // not final
//}
// M27
Weapon (64, Rifle)
{
Weight 3600
Price 5650
ResourceId 6142
ShotEffectId 6804
// logic:
Damage 28
BestRange 50
StanceFactor 0 1
StanceFactor 1 0.8
StanceFactor 2 0.5
StanceFactor 3 0.8
RPM 640
Burst 6
ClipSize 30
GunType MachineGun
Ammunition 5_56mm
Quality 900
Icon 0 112 800 112 40
Picture 8 7 2 3
AnchorPoint 0.0 1.0 0.0
}
// 1911
Weapon (65, HandGun)
{
Weight 1105
Price 1400
ResourceId 6611
ShotEffectId 6809
// logic:
Damage 33
BestRange 17
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.8
StanceFactor 3 0.9
RPM 610
ClipSize 9
GunType Handgun
Ammunition 45cal
Quality 1000
Icon 0 224 800 112 40
Picture 8 0 3 2
AnchorPoint 0.0 0.8 -2.3 // not final
}
// 9A91
Weapon (74, Rifle)
{
Weight 2100
Price 3890
ResourceId 6255
ShotEffectId 6807
// logic:
Damage 33
BestRange 15
StanceFactor 0 0.9
StanceFactor 1 0.8
StanceFactor 2 0.6
StanceFactor 3 0.7
RPM 600
Burst 4
ClipSize 20
GunType SubMachineGun
Ammunition 9_mm
Quality 800
Icon 0 784 800 112 40
Picture 8 6 4 3
AnchorPoint 0.0 0.8 -0.5
}
// SCORPION
Weapon (75, Rifle)
{
Weight 1400
Price 3670
ResourceId 6229
ShotEffectId 6805
// logic:
Damage 26
BestRange 15
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 1
StanceFactor 3 1
RPM 1100
Burst 5
ClipSize 30
GunType SubMachineGun
Ammunition 9_mm
Quality 700
Icon 0 896 800 112 40
Picture 8 0 5 3
AnchorPoint 0.0 1.0 0.0
}
// Scimitar
Weapon (76, Knife)
{
Weight 1800
Price 1000
ResourceId 6791
// ShotEffectId 536
// logic:
Damage 20
BestRange 1.5
Quality 1000
Icon 0 0 840 112 40
Picture 8 3 5 3
}
// ------------------------------------------------------------------------------------------------------------
// DLC WEAPONS
// ------------------------------------------------------------------------------------------------------------
// SCAR-L Urban
Weapon (70, Rifle)
{
Weight 4000
Price 4100
ResourceId 6071
ShotEffectId 538
// logic:
Damage 28
BestRange 25.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 3
Auto 30
RPM 625
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 850
Icon 0 448 800 112 40
Picture 8 3 4 3
AnchorPoint 0.0 1.1 0.25
}
// SCAR-L Night
Weapon (71, Rifle)
{
Weight 4000
Price 4100
ResourceId 6072
ShotEffectId 538
// logic:
Damage 28
BestRange 25.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 3
Auto 30
RPM 625
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 850
Icon 0 336 800 112 40
Picture 8 0 4 3
AnchorPoint 0.0 1.1 0.25
}
// CAR-15 Urban
Weapon (72, Rifle)
{
Weight 4000
Price 4100
ResourceId 6069
ShotEffectId 536
// logic:
Damage 26
BestRange 22.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 4
Auto 30
RPM 900
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 750
Icon 0 672 800 112 40
Picture 8 2 3 3
AnchorPoint 0.0 1.1 0.25
}
// CAR-15 Night
Weapon (73, Rifle)
{
Weight 4000
Price 4100
ResourceId 6070
ShotEffectId 536
// logic:
Damage 26
BestRange 22.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 4
Auto 30
RPM 900
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 750
Icon 0 560 800 112 40
Picture 8 5 3 3
AnchorPoint 0.0 1.1 0.25
}
// ------------------------------------------------------------------------------------------------------------
// ATTACHMENTS
// ------------------------------------------------------------------------------------------------------------
// silencer
Attachment (90, HandGun)
{
Weight 250
Price 650
ResourceId 4461
ShotEffectId 4479
Icon 0 168 320 56 40
Picture 0 9 5 1
// logic:
Silencing 90
Accuracy 0
Deliverable
}
// 12 scope
Attachment (95, Rifle)
{
Weight 450
Price 3900
ResourceId 4463
Icon 0 112 320 56 40
Picture 0 6 3 2
// logic:
Silencing 0
Accuracy 35
Deliverable
}
// 4 Scope
Attachment (96, Rifle)
{
Weight 120
Price 3100
ResourceId 4469
Icon 0 56 320 56 40
Picture 0 9 2 1
// logic:
Silencing 0
Accuracy 25
Deliverable
}
// eotech scope
Attachment (97, Rifle)
{
Weight 240
Price 2800
ResourceId 4462
Icon 0 0 320 56 40
Picture 0 9 6 1
// logic:
Silencing 0
Accuracy 15
Deliverable
}
// red dot scope
Attachment (98, Rifle)
{
Weight 240
Price 2400
ResourceId 4462
Icon 0 336 320 56 40
Picture 0 9 4 1
// logic:
Silencing 0
Accuracy 10
Deliverable
}
// Armament: Launcher Rifle HandGun Knife None
// GunType: Shotgun, Handgun, AssaultRifle, SniperRifle, MachineGun, SubmachineGun
// Ammunition 357cal 375cal 38cal 45cal 50cal 120cal 4_7mm 5_45mm 5_56mm 5_70mm 7_62mm 9_mm Rocket None
// Stance: Lying = 0, Ducking = 1, StandingHip = 2, StandingAim = 3
// Quality: Each bullet fired lowers quality by one, weapon breaks when quality drops to 0, can be restored by repair,
// Note: StanceFactor adds to regular stance modifier: Lying = 1.0, Ducking = 0.9, StandingHip = 0.3, StandingAim = 0.8
// id type
// AK47
Weapon (1, Rifle)
{
Weight 4300
//Price 3980
Price 3720
ResourceId 271
ShotEffectId 340
// logic:
Damage 30
BestRange 33.0
StanceFactor 0 0.8
StanceFactor 1 0.6
StanceFactor 2 0.3
StanceFactor 3 0.5
Burst 3
Auto 30
RPM 400
ClipSize 30
GunType AssaultRifle
Ammunition 5_45mm
Quality 1200
Icon 0 112 160 112 40
Picture 1 3 4 3
AnchorPoint 0.0 1.1 0.1
Deliverable
}
// M4
Weapon (2, Rifle)
{
Weight 4000
Price 3800
ResourceId 190
ShotEffectId 536
// logic:
Damage 29
BestRange 23.0
StanceFactor 0 1
StanceFactor 1 0.88
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 4
Auto 30
RPM 500
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 650
Icon 0 560 80 112 40
Picture 1 7 2 3
AnchorPoint 0.0 1.1 0.25
Deliverable
}
// SCAR
Weapon (3, Rifle)
{
Weight 3500
Price 4100
ResourceId 191
ShotEffectId 538
// logic:
Damage 31
BestRange 27.0
StanceFactor 0 0.9
StanceFactor 1 0.8
StanceFactor 2 0.6
StanceFactor 3 0.7
Burst 4
Auto 10
ClipSize 20
GunType AssaultRifle
Ammunition 7_62mm_Nato
Quality 800
RPM 350
Icon 0 112 40 112 40
Picture 0 5 9 3
AnchorPoint 0.0 1.2 0.1
Deliverable
}
// M82
Weapon (4, Rifle)
{
Weight 12900
Price 12500
ResourceId 366
ShotEffectId 539
// logic:
Damage 68
//BestRange 150.0
BestRange 110.0
StanceFactor 0 0.9
StanceFactor 1 0.45
StanceFactor 2 0.01
StanceFactor 3 0.2
ClipSize 11
GunType SniperRifle
Ammunition 50cal
Quality 600
RPM 20
Icon 0 672 120 112 40
Picture 1 0 3 3
AnchorPoint 0.0 1.2 -0.9
Deliverable
}
// USP45
Weapon (5, HandGun)
{
Weight 785
Price 1250
ResourceId 437
ShotEffectId 3963
// logic:
Damage 33
BestRange 18.0
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.8
StanceFactor 3 0.9
ClipSize 7
GunType Handgun
Ammunition 45cal
Quality 900
RPM 480
Icon 0 224 0 112 40
Picture 0 3 0 2
AnchorPoint 0.0 0.5 -1.8
Deliverable
}
// M16
Weapon (6, Rifle)
{
Weight 3400
Price 5200
ResourceId 438
ShotEffectId 537
// logic:
Damage 29
BestRange 40.0
StanceFactor 0 0.9
StanceFactor 1 0.85
StanceFactor 2 0.4
StanceFactor 3 0.7
Burst 3
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
RPM 450
Quality 450
Icon 0 336 80 112 40
Picture 1 4 2 3
AnchorPoint 0.0 1.0 0.0
Deliverable
}
// combat knife
Weapon (7, Knife)
{
Weight 600
Price 300
ResourceId 439
// ShotEffectId 536
// logic:
Damage 10
BestRange 1.5
Quality 1000
Icon 0 224 160 112 40
Picture 1 2 2 2
Deliverable
}
// G41
Weapon (8, Rifle)
{
Weight 4100
Price 5500
ResourceId 2985
ShotEffectId 3964
// logic:
Damage 30
BestRange 38
StanceFactor 0 0.85
StanceFactor 1 0.7
StanceFactor 2 0.25
StanceFactor 3 0.6
Burst 3
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
RPM 510
Quality 1000
Icon 0 784 40 112 40
Picture 0 0 7 3
AnchorPoint 0.0 1.3 0.0
Deliverable
}
// MP5III
Weapon (9, Rifle)
{
Weight 3080
Price 2900
ResourceId 2987
ShotEffectId 3965
// logic:
Damage 27
BestRange 24.0
StanceFactor 0 1
StanceFactor 1 0.95
StanceFactor 2 0.7
StanceFactor 3 0.9
Burst 3
Auto 30
ClipSize 30
Ammunition 5_56mm
Quality 1000
RPM 800
Icon 0 672 40 112 40
Picture 0 6 6 3
AnchorPoint 0.0 1.3 -0.1
Deliverable
}
// FAMAS
Weapon (10, Rifle)
{
Weight 3700
Price 3400
ResourceId 3431
ShotEffectId 3966
// logic:
Damage 29
BestRange 23.0
StanceFactor 0 0.85
StanceFactor 1 0.8
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 3
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 750
RPM 900
Icon 0 112 120 112 40
Picture 1 0 1 3
AnchorPoint 0.0 0.9 0.2
Deliverable
}
// FAL
Weapon (11, Rifle)
{
Weight 4250
Price 5000
ResourceId 3129
ShotEffectId 3967
// logic:
Damage 32
BestRange 42.0
StanceFactor 0 0.7
StanceFactor 1 0.5
StanceFactor 2 0.3
StanceFactor 3 0.4
Burst 3
ClipSize 20
GunType AssaultRifle
Ammunition 7_62mm_Nato
Quality 850
RPM 290
Icon 0 224 120 112 40
Picture 1 3 0 3
AnchorPoint 0.0 1.0 -0.2
Deliverable
}
// G3
Weapon (12, Rifle)
{
Weight 4380
Price 4050
ResourceId 3127
ShotEffectId 3968
// logic:
Damage 34
BestRange 31.0
StanceFactor 0 0.7
StanceFactor 1 0.6
StanceFactor 2 0.1
StanceFactor 3 0.3
Burst 2
Auto 20
ClipSize 20
GunType AssaultRifle
Ammunition 7_62mm_Nato
Quality 1400
RPM 370
Icon 0 896 80 112 40
Picture 0 0 8 3
AnchorPoint 0.0 1.2 -0.5
Deliverable
}
// SG552
Weapon (13, Rifle)
{
Weight 3000
Price 3700
ResourceId 3329
ShotEffectId 3969
// logic:
Damage 27
BestRange 26.0
StanceFactor 0 1
StanceFactor 1 0.95
StanceFactor 2 0.75
StanceFactor 3 0.9
Burst 3
Auto 30
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 900
RPM 510
Icon 0 0 40 112 40
Picture 0 3 3 3
AnchorPoint 0.0 1.0 -0.3
Deliverable
}
// AUG
Weapon (14, Rifle)
{
Weight 3800
Price 5900
ResourceId 3203
ShotEffectId 3970
// logic:
Damage 29
BestRange 47.0
StanceFactor 0 0.65
StanceFactor 1 0.55
StanceFactor 2 0.2
StanceFactor 3 0.5
Burst 4
Auto 30
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 700
RPM 290
Icon 0 784 120 112 40
Picture 0 3 2 3
AnchorPoint 0.0 1.3 0.6
Deliverable
}
// TAR21
Weapon (15, Rifle)
{
Weight 2950
Price 5600
ResourceId 3606
ShotEffectId 3971
// logic:
Damage 27
BestRange 36.0
StanceFactor 0 0.9
StanceFactor 1 0.8
StanceFactor 2 0.6
StanceFactor 3 0.8
Burst 5
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
RPM 700
Quality 650
Icon 0 672 0 112 40
Picture 0 0 2 3
AnchorPoint 0.0 1.2 0.4
Deliverable
}
// Type85
Weapon (16, Rifle)
{
Weight 1900
Price 2100 //price would be 2850, but old war weapons not deliverable are cheaper
ResourceId 3476
ShotEffectId 3972
// logic:
Damage 23
BestRange 16.0
StanceFactor 0 0.9
StanceFactor 1 0.6
StanceFactor 2 0.4
StanceFactor 3 0.6
Burst 6
Auto 30
ClipSize 30
GunType SubmachineGun
Ammunition 7_62mm
Quality 800
RPM 600
Icon 0 336 0 112 40
Picture 0 0 1 3
AnchorPoint 0.0 1.2 0.2
}
// M249
Weapon (17, Rifle)
{
Weight 7100
Price 7000
ResourceId 3128
ShotEffectId 3973
// logic:
Damage 26
BestRange 35.0
StanceFactor 0 0.65
StanceFactor 1 0.4
StanceFactor 2 0.15
StanceFactor 3 0.3
Burst 10
Auto 50
ClipSize 80
GunType MachineGun
Ammunition 5_56mm
RPM 1000
Quality 900
Icon 0 896 0 112 40
Picture 1 0 0 3
AnchorPoint 0.0 1.3 -1.3
Deliverable
}
// HK21
Weapon (18, Rifle)
{
Weight 9300
Price 11000
ResourceId 3124
ShotEffectId 3974
// logic:
Damage 36
BestRange 49.0
StanceFactor 0 0.4
StanceFactor 1 0.2
StanceFactor 2 0.05
StanceFactor 3 0.1
Burst 8
Auto 40
ClipSize 40
GunType MachineGun
Ammunition 7_62mm_Nato
Quality 1000
RPM 600
Icon 0 672 80 112 40
Picture 0 6 8 3
AnchorPoint 0.0 1.3 -0.5
Deliverable
}
// RPK74
Weapon (19, Rifle)
{
Weight 4700
Price 6500
ResourceId 2993
ShotEffectId 5595
// logic:
Damage 33
BestRange 49.0
StanceFactor 0 0.55
StanceFactor 1 0.3
StanceFactor 2 0.1
StanceFactor 3 0.25
Burst 5
Auto 65
ClipSize 45
GunType MachineGun
Ammunition 5_45mm
Quality 1200
RPM 800
Icon 0 224 40 112 40
Picture 0 3 4 3
AnchorPoint 0.0 1.2 -0.2
Deliverable
}
// FNTACTICAL
Weapon (20, Rifle)
{
Weight 3850
Price 3000
ResourceId 3361
ShotEffectId 3975
// logic:
Damage 90
BestRange 24.0
StanceFactor 0 0.8
StanceFactor 1 0.75
StanceFactor 2 0.7
StanceFactor 3 0.8
Spread 7
ClipSize 6
GunType Shotgun
Ammunition 120cal
Quality 750
RPM 240
Icon 0 0 120 112 40
Picture 0 2 9 3
AnchorPoint 0.0 0.8 -0.8
Deliverable
}
// DRAGUNOV
Weapon (21, Rifle)
{
Weight 4310
Price 6800
ResourceId 3012
ShotEffectId 3976
// logic:
Damage 36
BestRange 80.0
StanceFactor 0 0.95
StanceFactor 1 0.6
StanceFactor 2 0.2
StanceFactor 3 0.4
ClipSize 20
GunType SniperRifle
Ammunition 7_62mm
Quality 1200
RPM 80
Icon 0 448 120 112 40
Picture 1 6 1 3
AnchorPoint 0.0 1.1 -0.3
Deliverable
}
// PSG1
Weapon (22, Rifle)
{
Weight 8100
Price 7900
ResourceId 3125
ShotEffectId 3977
// logic:
Damage 43
BestRange 95.0
StanceFactor 0 0.87
StanceFactor 1 0.2
StanceFactor 2 0.05
StanceFactor 3 0.1
ClipSize 10
GunType SniperRifle
Ammunition 7_62mm_Nato
Quality 1000
RPM 200
Icon 0 0 0 112 40
Picture 0 3 6 3
AnchorPoint 0.0 1.1 0.2
Deliverable
}
// M24
Weapon (23, Rifle)
{
Weight 5490
Price 9800
ResourceId 3505
ShotEffectId 3978
// logic:
Damage 53
//BestRange 155.0
BestRange 105.0
StanceFactor 0 1
StanceFactor 1 0.25
StanceFactor 2 0.05
StanceFactor 3 0.1
GunType SniperRifle
ClipSize 5
Ammunition 7_62mm_Nato
Quality 900
RPM 30
Icon 0 224 80 112 40
Picture 0 0 5 3
AnchorPoint 0.0 1.0 -2.0
Deliverable
}
// AKSU74
Weapon (24, Rifle)
{
Weight 2710
Price 3900
ResourceId 2992
ShotEffectId 3979
// logic:
Damage 30
BestRange 20.0
StanceFactor 0 0.95
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.9
Burst 4
Auto 30
ClipSize 30
GunType AssaultRifle
Ammunition 5_45mm
Quality 1100
RPM 735
Icon 0 896 120 112 40
Picture 1 0 4 3
AnchorPoint 0.0 0.8 -5.6
Deliverable
}
// P90
Weapon (25, Rifle)
{
Weight 2540
Price 4400
ResourceId 3219
ShotEffectId 5596
// logic:
Damage 27
BestRange 18.0
StanceFactor 0 0.8
StanceFactor 1 0.8
StanceFactor 2 0.7
StanceFactor 3 0.75
Burst 5
Auto 50
ClipSize 50
GunType SubmachineGun
Ammunition 5_70mm
Quality 800
RPM 900
Icon 0 336 40 112 40
Picture 0 8 9 2
AnchorPoint 0.0 1.2 -0.2
Deliverable
}
// MP5K
Weapon (26, HandGun)
{
Weight 2780
Price 2800
ResourceId 3113
ShotEffectId 5605
// logic:
Damage 24
BestRange 19.0
StanceFactor 0 1
StanceFactor 1 0.95
StanceFactor 2 0.85
StanceFactor 3 0.95
Burst 5
Auto 30
ClipSize 30
Ammunition 9_mm
RPM 900
Quality 950
GunType SubmachineGun
Icon 0 448 40 112 40
Picture 0 8 7 2
AnchorPoint 0.0 0.8 -3.5
Deliverable
}
// MAC10
Weapon (27, HandGun)
{
Weight 2840
Price 2500
ResourceId 3426
ShotEffectId 5606
// logic:
Damage 25
BestRange 17.0
StanceFactor 0 0.9
StanceFactor 1 0.85
StanceFactor 2 0.8
StanceFactor 3 0.85
Burst 5
Auto 30
ClipSize 30
Ammunition 45cal
Quality 300
RPM 1100
GunType SubmachineGun
Icon 0 0 80 112 40
Picture 0 8 3 2
AnchorPoint 0.0 0.5 -1.6
Deliverable
}
// TEC9
Weapon (28, HandGun)
{
Weight 1230
Price 1900
ResourceId 3462
ShotEffectId 5607
// logic:
Damage 19
BestRange 16.0
StanceFactor 0 0.8
StanceFactor 1 0.8
StanceFactor 2 0.65
StanceFactor 3 0.7
Burst 6
Auto 30
ClipSize 30
Ammunition 9_mm
Quality 350
RPM 900
GunType SubmachineGun
Icon 0 560 0 112 40
Picture 0 6 1 2
AnchorPoint 0.0 0.7 -2.9
Deliverable
}
// THOMPSON
Weapon (29, Rifle)
{
Weight 4900
Price 2300 //price would be 3350, but old war weapons not deliverable are cheaper
ResourceId 3610
ShotEffectId 3980
// logic:
Damage 23
BestRange 20.0
StanceFactor 0 0.8
StanceFactor 1 0.7
StanceFactor 2 0.5
StanceFactor 3 0.65
Burst 4
Auto 30
ClipSize 30
GunType SubmachineGun
Ammunition 45cal
Quality 400
RPM 800
Icon 0 448 0 112 40
Picture 0 3 1 3
AnchorPoint 0.0 1.1 -0.1
}
// AKM
Weapon (30, Rifle)
{
Weight 3100
//Price 3450
Price 4000
ResourceId 2991
ShotEffectId 3981
// logic:
Damage 31
BestRange 30.0
StanceFactor 0 0.65
StanceFactor 1 0.5
StanceFactor 2 0.3
StanceFactor 3 0.4
Burst 3
Auto 30
ClipSize 30
GunType AssaultRifle
Ammunition 7_62mm
Quality 1150
RPM 600
Icon 0 0 160 112 40
Picture 1 6 4 3
AnchorPoint 0.0 1.2 -0.5
Deliverable
}
// M14EBR
Weapon (31, Rifle)
{
Weight 5100
Price 5600
ResourceId 3558
ShotEffectId 3982
// logic:
Damage 33
BestRange 50.0
StanceFactor 0 0.93
StanceFactor 1 0.7
StanceFactor 2 0.35
StanceFactor 3 0.6
Burst 2
ClipSize 20
Ammunition 7_62mm_Nato
Quality 990
RPM 175
GunType SniperRifle
Icon 0 448 80 112 40
Picture 0 6 5 3
AnchorPoint 0.0 1.3 -2.9
Deliverable
}
// VINTOREZ
Weapon (32, Rifle)
{
Weight 2600
Price 5000
ResourceId 3126
ShotEffectId 3983
// logic:
Damage 35
BestRange 42.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.1
StanceFactor 3 0.75
Auto 10
Burst 2
ClipSize 20
GunType SniperRifle
Ammunition 9_mm
Quality 700
RPM 400
Icon 0 112 0 112 40
Picture 0 0 0 3
AnchorPoint 0.0 1.0 -0.2
Deliverable
}
// M870
Weapon (33, Rifle)
{
Weight 3200
Price 2600
ResourceId 3646
ShotEffectId 3984
// logic:
Damage 85
BestRange 19.0
StanceFactor 0 0.8
StanceFactor 1 0.65
StanceFactor 2 0.6
StanceFactor 3 0.65
Spread 8
ClipSize 7
GunType Shotgun
Ammunition 120cal
Quality 800
RPM 240
Icon 0 112 80 112 40
Picture 0 6 4 3
AnchorPoint 0.0 0.7 0.1
Deliverable
}
// G11
Weapon (34, Rifle)
{
Weight 3600
Price 9600
ResourceId 3686
ShotEffectId 3985
// logic:
Damage 40
BestRange 47.0
StanceFactor 0 0.9
StanceFactor 1 0.9
StanceFactor 2 0.4
StanceFactor 3 0.7
Burst 3
GunType AssaultRifle
ClipSize 50
Ammunition 4_7mm
Quality 600
RPM 1000
Icon 0 784 80 112 40
Picture 0 3 7 3
AnchorPoint 0.0 1.4 0.0
//Deliverable
}
// L85
Weapon (35, Rifle)
{
Weight 3600
Price 4890
ResourceId 3653
ShotEffectId 5597
// logic:
Damage 28
BestRange 37.0
StanceFactor 0 0.85
StanceFactor 1 0.7
StanceFactor 2 0.3
StanceFactor 3 0.65
Burst 5
Auto 30
GunType AssaultRifle
ClipSize 30
Ammunition 5_56mm
Quality 700
RPM 310
Icon 0 336 120 112 40
Picture 1 3 1 3
AnchorPoint 0.0 1.0 0.4
Deliverable
}
// 38 S&W
Weapon (36, HandGun)
{
Weight 650
Price 600
ResourceId 4205
ShotEffectId 5608
// logic:
Damage 22
BestRange 14.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.9
StanceFactor 3 0.9
ClipSize 6
Ammunition 38cal
Quality 400
RPM 450
GunType Handgun
Icon 0 112 200 112 40
Picture 0 8 0 2
DisableAttachments
AnchorPoint 0.0 0.5 -1.9
Deliverable
}
// Barracuda
Weapon (37, HandGun)
{
Weight 1190
Price 2000
ResourceId 4161
ShotEffectId 5609
// logic:
Damage 50
BestRange 15.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.4
StanceFactor 3 0.8
ClipSize 6
GunType Handgun
Ammunition 357cal
Quality 670
RPM 320
Icon 0 896 160 112 40
Picture 1 6 0 2
DisableAttachments
AnchorPoint 0.0 0.7 -3.7
Deliverable
}
// Desert Eagle
Weapon (38, HandGun)
{
Weight 1800
Price 1900
ResourceId 4204
ShotEffectId 5610
// logic:
Damage 49
BestRange 13.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.5
StanceFactor 3 0.8
ClipSize 7
GunType Handgun
Ammunition 357cal
Quality 550
RPM 360
Icon 0 0 200 112 40
Picture 1 8 0 2
AnchorPoint 0.0 0.4 -2.5
Deliverable
}
// Glock 17
Weapon (39, HandGun)
{
Weight 620
Price 1700
ResourceId 4289
ShotEffectId 5611
// logic:
Damage 21
BestRange 25.0
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.9
StanceFactor 3 1
ClipSize 15
GunType Handgun
Ammunition 9_mm
Quality 800
RPM 650
Icon 0 224 200 112 40
Picture 0 0 9 2
AnchorPoint 0.0 0.5 -1.9
Deliverable
}
// Glock 18
Weapon (40, HandGun)
{
Weight 640
Price 1780
ResourceId 4290
ShotEffectId 5612
// logic:
Damage 21
BestRange 15.0
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.9
StanceFactor 3 1
Burst 3
Auto 15
ClipSize 15
GunType Handgun
Ammunition 9_mm
Quality 750
RPM 900
Icon 0 0 240 112 40
Picture 0 6 7 2
AnchorPoint 0.0 0.5 -1.9
Deliverable
}
// Beretta 92F
Weapon (41, HandGun)
{
Weight 950
Price 1910
ResourceId 4270
ShotEffectId 5613
// logic:
Damage 23
BestRange 23.0
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.9
StanceFactor 3 1
ClipSize 15
Ammunition 9_mm
Quality 650
RPM 650
GunType Handgun
Icon 0 336 200 112 40
Picture 1 5 3 2
AnchorPoint 0.0 0.5 -2.1
Deliverable
}
// Beretta 93R
Weapon (42, HandGun)
{
Weight 1170
Price 1700
ResourceId 4271
ShotEffectId 5614
// logic:
Damage 23
BestRange 13.0
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.9
StanceFactor 3 1
Burst 5
Auto 15
ClipSize 15
GunType Handgun
Ammunition 9_mm
Quality 600
RPM 1100
Icon 0 448 200 112 40
Picture 1 7 3 2
AnchorPoint 0.0 0.5 -2.1
Deliverable
}
// Automag
Weapon (43, HandGun)
{
Weight 1620
Price 2400
ResourceId 4291
ShotEffectId 5615
// logic:
Damage 51
BestRange 20.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.7
GunType Handgun
ClipSize 5
Ammunition 7_62mm_Nato
Quality 300
RPM 300
Icon 0 560 200 112 40
Picture 1 3 3 2
AnchorPoint 0.0 0.6 -3.5
Deliverable
}
// SPAS-15
Weapon (44, Rifle)
{
Weight 3900
Price 2850
ResourceId 3741
ShotEffectId 5598
// logic:
Damage 60
BestRange 20.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.75
StanceFactor 3 0.8
Spread 6
GunType Shotgun
ClipSize 7
Ammunition 120cal
Quality 500
RPM 600
Icon 0 784 0 112 40
Picture 0 6 2 3
AnchorPoint 0.0 1.0 -0.2
Deliverable
}
// Mini-14
Weapon (45, Rifle)
{
Weight 2900
Price 3100
ResourceId 3957
ShotEffectId 5599
// logic:
Damage 30
BestRange 29.0
StanceFactor 0 1
StanceFactor 1 0.95
StanceFactor 2 0.6
StanceFactor 3 0.9
ClipSize 30
Ammunition 5_56mm
Quality 500
RPM 425
GunType SniperRifle
Icon 0 672 200 112 40
Picture 0 0 4 3
AnchorPoint 0.0 1.0 0.0
Deliverable
}
// SKS
Weapon (46, Rifle)
{
Weight 3850
Price 2800 //price would be 3500, but old war weapons not deliverable are cheaper
ResourceId 4049
ShotEffectId 5600
// logic:
Damage 31
BestRange 30.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.4
StanceFactor 3 0.8
ClipSize 10
GunType SniperRifle
Ammunition 7_62mm
Quality 1300
RPM 370
Icon 0 784 200 112 40
Picture 0 0 3 3
AnchorPoint 0.0 1.0 -0.7
//Deliverable
}
// CAWS
Weapon (47, Rifle)
{
Weight 3700
Price 4050
ResourceId 3719
ShotEffectId 5601
// logic:
Damage 75
BestRange 16.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.8
StanceFactor 3 0.8
Spread 5
Burst 3
Auto 10
ClipSize 10
GunType Shotgun
Ammunition 120cal
Quality 800
RPM 600
Icon 0 560 120 112 40
Picture 0 3 8 3
AnchorPoint 0.0 1.1 0.1
Deliverable
}
// Rocketlauncher
Weapon (48, Launcher)
{
Weight 3700
Price 3450
ResourceId 3838
ShotEffectId 3925
// logic:
Damage 150
BestRange 100.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.5
StanceFactor 3 0.7
ClipSize 1
Ammunition Rocket
Quality 100
RPM 60
Icon 0 448 160 112 40
Picture 0 0 6 3
Deliverable
}
// Rocket Rifle
Weapon (49, Rifle)
{
Weight 4500
Price 14300
ResourceId 4051
ShotEffectId 5602
// logic:
Damage 100
BestRange 30.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.7
ClipSize 5
Ammunition Rocket
Quality 150
RPM 60
Icon 0 672 160 112 40
Picture 1 6 9 3
AnchorPoint 0.0 1.1 0.1
Deliverable
}
// Automatic Rocket Rifle
Weapon (50, Rifle)
{
Weight 5300
Price 22000
ResourceId 4052
ShotEffectId 5603
// logic:
Damage 100
BestRange 30.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.7
ClipSize 5
Burst 5
Ammunition Rocket
Quality 200
RPM 120
Icon 0 784 160 112 40
Picture 0 3 5 3
Deliverable
}
// M79 Grenade Launcher
Weapon (51, Rifle)
{
Weight 2700
Price 3000
ResourceId 4155
ShotEffectId 5604
// logic:
Damage 150
BestRange 50.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.7
ClipSize 1
Ammunition Rocket
Quality 200
RPM 60
Icon 0 336 160 112 40
Picture 0 5 0 3
Deliverable
}
// Machete
Weapon (52, Knife)
{
Weight 900
Price 100
ResourceId 4865
// ShotEffectId 536
// logic:
Damage 12
BestRange 1.5
Quality 1000
Icon 0 112 240 112 40
Picture 1 0 8 3
}
// Axe
Weapon (53, Knife)
{
Weight 1800
Price 150
ResourceId 4864
// ShotEffectId 536
// logic:
Damage 15
BestRange 1.5
Quality 1000
Icon 0 336 240 112 40
Picture 1 3 8 3
}
// MP5SD
Weapon (54, Rifle)
{
Weight 2800
Price 2900
ResourceId 2988
ShotEffectId 5616
// logic:
Damage 25
BestRange 17.0
StanceFactor 0 1
StanceFactor 1 0.95
StanceFactor 2 0.7
StanceFactor 3 0.9
Burst 5
Auto 30
ClipSize 30
GunType SubmachineGun
Ammunition 9_mm
Quality 1000
RPM 700
Icon 0 560 40 112 40
Picture 1 7 8 3
AnchorPoint 0.0 1.3 -0.1
Deliverable
}
// Fiveseven
Weapon (55, HandGun)
{
Weight 590
Price 2800
ResourceId 5594
ShotEffectId 3963
// logic:
Damage 35
BestRange 24.0
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.8
StanceFactor 3 0.9
ClipSize 20
Ammunition 5_70mm
Quality 900
RPM 600
GunType Handgun
Icon 0 560 160 112 40
Picture 0 8 1 2
AnchorPoint 0.0 0.5 -1.8
Deliverable
}
// ------------------------------------------------------------------------------------------------------------
// ADDON WEAPONS
// ------------------------------------------------------------------------------------------------------------
// G36C
Weapon (56, Rifle)
{
Weight 2820
Price 4300
ResourceId 5914
ShotEffectId 6802
// logic:
Damage 29
BestRange 26.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.8
Burst 3
Auto 10
RPM 750
ClipSize 30
Ammunition 5_56mm
Quality 1000
GunType AssaultRifle
Icon 0 896 40 112 40
Picture 8 3 0 3
AnchorPoint 0.0 1.4 -0.4
}
// MP7
Weapon (57, HandGun)
{
Weight 1200
Price 4300
ResourceId 5917
ShotEffectId 6808
// logic:
Damage 28
BestRange 26.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.8
StanceFactor 3 0.9
Burst 5
Auto 10
RPM 950
ClipSize 40
Ammunition 4_7mm
Quality 1000
GunType SubMachineGun
Icon 0 896 240 112 40
Picture 8 3 2 2
AnchorPoint 0.0 0.5 -2.4
}
// F2000
Weapon (58, Rifle)
{
Weight 3600
Price 5000
ResourceId 6061
ShotEffectId 6801
// logic:
Damage 26
BestRange 32.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.8
Burst 6
Auto 12
RPM 850
ClipSize 30
Ammunition 5_56mm
Quality 850
GunType AssaultRifle
Icon 0 560 240 112 40
Picture 8 3 1 3
AnchorPoint 0.0 1.1 0.4
}
// AN94
Weapon (59, Rifle)
{
Weight 3850
Price 5900
ResourceId 6063
ShotEffectId 6800
// logic:
Damage 34
BestRange 40.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.45
StanceFactor 3 0.7
Burst 2
RPM 1800
ClipSize 30
GunType AssaultRifle
Ammunition 5_45mm
Quality 1000
Icon 0 896 200 112 40
Picture 8 6 0 3
AnchorPoint 0.0 0.9 -0.4
}
// VECTOR
Weapon (60, Rifle)
{
Weight 2600
Price 5900
ResourceId 6614
ShotEffectId 6806
// logic:
Damage 32
BestRange 17
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 6
RPM 1500
ClipSize 25
GunType SubMachineGun
Ammunition 45cal
Quality 700
Icon 0 448 240 112 40
Picture 8 0 1 3
AnchorPoint 0.0 0.8 0.0
}
// ARES
Weapon (61, Rifle)
{
Weight 10300
Price 13000
ResourceId 6613
ShotEffectId 6810
// logic:
Damage 75
BestRange 105
StanceFactor 0 0.5
StanceFactor 1 0.35
StanceFactor 2 0.01
StanceFactor 3 0.2
RPM 20
ClipSize 4
GunType SniperRifle
Ammunition 50cal
Quality 710
Icon 0 672 240 112 40
Picture 8 6 1 3
AnchorPoint 0.0 1.2 0.0
}
// Striker
Weapon (62, Rifle)
{
Weight 4200
Price 3875
ResourceId 6612
ShotEffectId 6803
// logic:
Damage 70
BestRange 115
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.75
StanceFactor 3 0.8
RPM 450
Burst 4
Spread 12
ClipSize 12
GunType Shotgun
Ammunition 120cal
Quality 750
Icon 0 784 240 112 40
Picture 8 0 2 3
AnchorPoint 0.0 1.0 -0.2
}
// PP2000
//Weapon (63, HandGun)
//{
// Weight 1400
// Price 3875
// ResourceId 6063
// ShotEffectId 340 // not final
// logic:
// Damage 27
// BestRange 22
// StanceFactor 0 1
// StanceFactor 1 0.95
// StanceFactor 2 0.9
// StanceFactor 3 0.95
// RPM 600
// Burst 5
// ClipSize 40
// GunType SubMachineGun
// Ammunition 9_mm
// Quality 850
// Icon 0 0 800 112 40
// Picture 8 5 2 2
// AnchorPoint 0.0 1.1 0.1 // not final
//}
// M27
Weapon (64, Rifle)
{
Weight 3600
Price 5650
ResourceId 6142
ShotEffectId 6804
// logic:
Damage 28
BestRange 50
StanceFactor 0 1
StanceFactor 1 0.8
StanceFactor 2 0.5
StanceFactor 3 0.8
RPM 640
Burst 6
ClipSize 30
GunType MachineGun
Ammunition 5_56mm
Quality 900
Icon 0 112 800 112 40
Picture 8 7 2 3
AnchorPoint 0.0 1.0 0.0
}
// 1911
Weapon (65, HandGun)
{
Weight 1105
Price 1400
ResourceId 6611
ShotEffectId 6809
// logic:
Damage 33
BestRange 17
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.8
StanceFactor 3 0.9
RPM 610
ClipSize 9
GunType Handgun
Ammunition 45cal
Quality 1000
Icon 0 224 800 112 40
Picture 8 0 3 2
AnchorPoint 0.0 0.8 -2.3 // not final
}
// 9A91
Weapon (74, Rifle)
{
Weight 2100
Price 3890
ResourceId 6255
ShotEffectId 6807
// logic:
Damage 33
BestRange 15
StanceFactor 0 0.9
StanceFactor 1 0.8
StanceFactor 2 0.6
StanceFactor 3 0.7
RPM 600
Burst 4
ClipSize 20
GunType SubMachineGun
Ammunition 9_mm
Quality 800
Icon 0 784 800 112 40
Picture 8 6 4 3
AnchorPoint 0.0 0.8 -0.5
}
// SCORPION
Weapon (75, Rifle)
{
Weight 1400
Price 3670
ResourceId 6229
ShotEffectId 6805
// logic:
Damage 26
BestRange 15
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 1
StanceFactor 3 1
RPM 1100
Burst 5
ClipSize 30
GunType SubMachineGun
Ammunition 9_mm
Quality 700
Icon 0 896 800 112 40
Picture 8 0 5 3
AnchorPoint 0.0 1.0 0.0
}
// Scimitar
Weapon (76, Knife)
{
Weight 1800
Price 1000
ResourceId 6791
// ShotEffectId 536
// logic:
Damage 20
BestRange 1.5
Quality 1000
Icon 0 0 840 112 40
Picture 8 3 5 3
}
// ------------------------------------------------------------------------------------------------------------
// DLC WEAPONS
// ------------------------------------------------------------------------------------------------------------
// SCAR-L Urban
Weapon (70, Rifle)
{
Weight 4000
Price 4100
ResourceId 6071
ShotEffectId 538
// logic:
Damage 28
BestRange 25.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 3
Auto 30
RPM 625
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 850
Icon 0 448 800 112 40
Picture 8 3 4 3
AnchorPoint 0.0 1.1 0.25
}
// SCAR-L Night
Weapon (71, Rifle)
{
Weight 4000
Price 4100
ResourceId 6072
ShotEffectId 538
// logic:
Damage 28
BestRange 25.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 3
Auto 30
RPM 625
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 850
Icon 0 336 800 112 40
Picture 8 0 4 3
AnchorPoint 0.0 1.1 0.25
}
// CAR-15 Urban
Weapon (72, Rifle)
{
Weight 4000
Price 4100
ResourceId 6069
ShotEffectId 536
// logic:
Damage 26
BestRange 22.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 4
Auto 30
RPM 900
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 750
Icon 0 672 800 112 40
Picture 8 2 3 3
AnchorPoint 0.0 1.1 0.25
}
// CAR-15 Night
Weapon (73, Rifle)
{
Weight 4000
Price 4100
ResourceId 6070
ShotEffectId 536
// logic:
Damage 26
BestRange 22.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 4
Auto 30
RPM 900
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 750
Icon 0 560 800 112 40
Picture 8 5 3 3
AnchorPoint 0.0 1.1 0.25
}
// ------------------------------------------------------------------------------------------------------------
// ATTACHMENTS
// ------------------------------------------------------------------------------------------------------------
// silencer
Attachment (90, HandGun)
{
Weight 250
Price 650
ResourceId 4461
ShotEffectId 4479
Icon 0 168 320 56 40
Picture 0 9 5 1
// logic:
Silencing 90
Accuracy 0
Deliverable
}
// 12 scope
Attachment (95, Rifle)
{
Weight 450
Price 3900
ResourceId 4463
Icon 0 112 320 56 40
Picture 0 6 3 2
// logic:
Silencing 0
Accuracy 35
Deliverable
}
// 4 Scope
Attachment (96, Rifle)
{
Weight 120
Price 3100
ResourceId 4469
Icon 0 56 320 56 40
Picture 0 9 2 1
// logic:
Silencing 0
Accuracy 25
Deliverable
}
// eotech scope
Attachment (97, Rifle)
{
Weight 240
Price 2800
ResourceId 4462
Icon 0 0 320 56 40
Picture 0 9 6 1
// logic:
Silencing 0
Accuracy 15
Deliverable
}
// red dot scope
Attachment (98, Rifle)
{
Weight 240
Price 2400
ResourceId 4462
Icon 0 336 320 56 40
Picture 0 9 4 1
// logic:
Silencing 0
Accuracy 10
Deliverable
}







Do JA2 też zrobiłem onegdaj moda, ale potem wyszedł 1.13 i okazał się lepszy