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Nowy temat Odpowiedz w temacie  [ Posty: 5 ] 
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Premislaus
Post : 12 lut 2012 20:07
Cytowanie selektywne Odpowiedz z cytatem
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  • Posty: 291
  • Dołączył: 14.02.2008
  • Skąd: zachodnia Małopolska


W temacie Modding jest link do dwóch modów. Jeden zmienia nazwy broni na realne. Drugi statystyki. Zasięg koleś wziął z Wikipedii. Potem w drugiej wersji pozmieniał trochę obrażenia. Poniżej oryginalny plik ze statystykami giwer. Jakie byście ustawili parametry?

Cytuj:
// ----------------------------------------------------------------
// Armament: Launcher Rifle HandGun Knife None
// GunType: Shotgun, Handgun, AssaultRifle, SniperRifle, MachineGun, SubmachineGun
// Ammunition 357cal 375cal 38cal 45cal 50cal 120cal 4_7mm 5_45mm 5_56mm 5_70mm 7_62mm 9_mm Rocket None
// Stance: Lying = 0, Ducking = 1, StandingHip = 2, StandingAim = 3
// Quality: Each bullet fired lowers quality by one, weapon breaks when quality drops to 0, can be restored by repair,
// Note: StanceFactor adds to regular stance modifier: Lying = 1.0, Ducking = 0.9, StandingHip = 0.3, StandingAim = 0.8

// id type

// AK47
Weapon (1, Rifle)
{
Weight 4300
//Price 3980
Price 3720
ResourceId 271
ShotEffectId 340



// logic:
Damage 30
BestRange 33.0
StanceFactor 0 0.8
StanceFactor 1 0.6
StanceFactor 2 0.3
StanceFactor 3 0.5
Burst 3
Auto 30
RPM 400
ClipSize 30
GunType AssaultRifle
Ammunition 5_45mm
Quality 1200

Icon 0 112 160 112 40
Picture 1 3 4 3

AnchorPoint 0.0 1.1 0.1

Deliverable
}

// M4
Weapon (2, Rifle)
{
Weight 4000
Price 3800
ResourceId 190
ShotEffectId 536



// logic:
Damage 29
BestRange 23.0
StanceFactor 0 1
StanceFactor 1 0.88
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 4
Auto 30
RPM 500
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 650

Icon 0 560 80 112 40
Picture 1 7 2 3

AnchorPoint 0.0 1.1 0.25

Deliverable
}

// SCAR
Weapon (3, Rifle)
{
Weight 3500
Price 4100
ResourceId 191
ShotEffectId 538

// logic:
Damage 31
BestRange 27.0
StanceFactor 0 0.9
StanceFactor 1 0.8
StanceFactor 2 0.6
StanceFactor 3 0.7
Burst 4
Auto 10
ClipSize 20
GunType AssaultRifle
Ammunition 7_62mm_Nato
Quality 800
RPM 350

Icon 0 112 40 112 40
Picture 0 5 9 3

AnchorPoint 0.0 1.2 0.1

Deliverable
}

// M82
Weapon (4, Rifle)
{
Weight 12900
Price 12500
ResourceId 366
ShotEffectId 539

// logic:
Damage 68
//BestRange 150.0
BestRange 110.0
StanceFactor 0 0.9
StanceFactor 1 0.45
StanceFactor 2 0.01
StanceFactor 3 0.2
ClipSize 11
GunType SniperRifle
Ammunition 50cal
Quality 600
RPM 20
Icon 0 672 120 112 40
Picture 1 0 3 3

AnchorPoint 0.0 1.2 -0.9

Deliverable
}

// USP45
Weapon (5, HandGun)
{
Weight 785
Price 1250
ResourceId 437
ShotEffectId 3963

// logic:
Damage 33
BestRange 18.0
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.8
StanceFactor 3 0.9
ClipSize 7
GunType Handgun
Ammunition 45cal
Quality 900
RPM 480
Icon 0 224 0 112 40
Picture 0 3 0 2


AnchorPoint 0.0 0.5 -1.8

Deliverable

}

// M16
Weapon (6, Rifle)
{
Weight 3400
Price 5200
ResourceId 438
ShotEffectId 537

// logic:
Damage 29
BestRange 40.0
StanceFactor 0 0.9
StanceFactor 1 0.85
StanceFactor 2 0.4
StanceFactor 3 0.7
Burst 3
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
RPM 450
Quality 450

Icon 0 336 80 112 40
Picture 1 4 2 3

AnchorPoint 0.0 1.0 0.0

Deliverable
}

// combat knife
Weapon (7, Knife)
{
Weight 600
Price 300
ResourceId 439
// ShotEffectId 536

// logic:
Damage 10
BestRange 1.5

Quality 1000

Icon 0 224 160 112 40
Picture 1 2 2 2

Deliverable
}

// G41
Weapon (8, Rifle)
{
Weight 4100
Price 5500
ResourceId 2985
ShotEffectId 3964

// logic:
Damage 30
BestRange 38
StanceFactor 0 0.85
StanceFactor 1 0.7
StanceFactor 2 0.25
StanceFactor 3 0.6
Burst 3
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
RPM 510
Quality 1000

Icon 0 784 40 112 40
Picture 0 0 7 3

AnchorPoint 0.0 1.3 0.0

Deliverable
}

// MP5III
Weapon (9, Rifle)
{
Weight 3080
Price 2900
ResourceId 2987
ShotEffectId 3965

// logic:
Damage 27
BestRange 24.0
StanceFactor 0 1
StanceFactor 1 0.95
StanceFactor 2 0.7
StanceFactor 3 0.9
Burst 3
Auto 30
ClipSize 30
Ammunition 5_56mm
Quality 1000
RPM 800

Icon 0 672 40 112 40
Picture 0 6 6 3

AnchorPoint 0.0 1.3 -0.1

Deliverable
}

// FAMAS
Weapon (10, Rifle)
{
Weight 3700
Price 3400
ResourceId 3431
ShotEffectId 3966

// logic:
Damage 29
BestRange 23.0
StanceFactor 0 0.85
StanceFactor 1 0.8
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 3
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 750
RPM 900

Icon 0 112 120 112 40
Picture 1 0 1 3

AnchorPoint 0.0 0.9 0.2

Deliverable
}

// FAL
Weapon (11, Rifle)
{
Weight 4250
Price 5000
ResourceId 3129
ShotEffectId 3967

// logic:
Damage 32
BestRange 42.0
StanceFactor 0 0.7
StanceFactor 1 0.5
StanceFactor 2 0.3
StanceFactor 3 0.4
Burst 3
ClipSize 20
GunType AssaultRifle
Ammunition 7_62mm_Nato
Quality 850
RPM 290

Icon 0 224 120 112 40
Picture 1 3 0 3

AnchorPoint 0.0 1.0 -0.2

Deliverable
}


// G3
Weapon (12, Rifle)
{
Weight 4380
Price 4050
ResourceId 3127
ShotEffectId 3968

// logic:
Damage 34
BestRange 31.0
StanceFactor 0 0.7
StanceFactor 1 0.6
StanceFactor 2 0.1
StanceFactor 3 0.3
Burst 2
Auto 20
ClipSize 20
GunType AssaultRifle
Ammunition 7_62mm_Nato
Quality 1400
RPM 370

Icon 0 896 80 112 40
Picture 0 0 8 3

AnchorPoint 0.0 1.2 -0.5

Deliverable
}


// SG552
Weapon (13, Rifle)
{
Weight 3000
Price 3700
ResourceId 3329
ShotEffectId 3969

// logic:
Damage 27
BestRange 26.0
StanceFactor 0 1
StanceFactor 1 0.95
StanceFactor 2 0.75
StanceFactor 3 0.9
Burst 3
Auto 30
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 900
RPM 510

Icon 0 0 40 112 40
Picture 0 3 3 3

AnchorPoint 0.0 1.0 -0.3

Deliverable
}

// AUG
Weapon (14, Rifle)
{
Weight 3800
Price 5900
ResourceId 3203
ShotEffectId 3970

// logic:
Damage 29
BestRange 47.0
StanceFactor 0 0.65
StanceFactor 1 0.55
StanceFactor 2 0.2
StanceFactor 3 0.5
Burst 4
Auto 30
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 700
RPM 290

Icon 0 784 120 112 40
Picture 0 3 2 3

AnchorPoint 0.0 1.3 0.6

Deliverable
}

// TAR21
Weapon (15, Rifle)
{
Weight 2950
Price 5600
ResourceId 3606
ShotEffectId 3971

// logic:
Damage 27
BestRange 36.0
StanceFactor 0 0.9
StanceFactor 1 0.8
StanceFactor 2 0.6
StanceFactor 3 0.8
Burst 5
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
RPM 700
Quality 650

Icon 0 672 0 112 40
Picture 0 0 2 3

AnchorPoint 0.0 1.2 0.4

Deliverable
}

// Type85
Weapon (16, Rifle)
{
Weight 1900
Price 2100 //price would be 2850, but old war weapons not deliverable are cheaper
ResourceId 3476
ShotEffectId 3972

// logic:
Damage 23
BestRange 16.0
StanceFactor 0 0.9
StanceFactor 1 0.6
StanceFactor 2 0.4
StanceFactor 3 0.6
Burst 6
Auto 30
ClipSize 30
GunType SubmachineGun
Ammunition 7_62mm
Quality 800
RPM 600

Icon 0 336 0 112 40
Picture 0 0 1 3

AnchorPoint 0.0 1.2 0.2
}

// M249
Weapon (17, Rifle)
{
Weight 7100
Price 7000
ResourceId 3128
ShotEffectId 3973

// logic:
Damage 26
BestRange 35.0
StanceFactor 0 0.65
StanceFactor 1 0.4
StanceFactor 2 0.15
StanceFactor 3 0.3
Burst 10
Auto 50
ClipSize 80
GunType MachineGun
Ammunition 5_56mm
RPM 1000
Quality 900

Icon 0 896 0 112 40
Picture 1 0 0 3

AnchorPoint 0.0 1.3 -1.3

Deliverable
}

// HK21
Weapon (18, Rifle)
{
Weight 9300
Price 11000
ResourceId 3124
ShotEffectId 3974

// logic:
Damage 36
BestRange 49.0
StanceFactor 0 0.4
StanceFactor 1 0.2
StanceFactor 2 0.05
StanceFactor 3 0.1
Burst 8
Auto 40
ClipSize 40
GunType MachineGun
Ammunition 7_62mm_Nato
Quality 1000
RPM 600

Icon 0 672 80 112 40
Picture 0 6 8 3

AnchorPoint 0.0 1.3 -0.5

Deliverable
}

// RPK74
Weapon (19, Rifle)
{
Weight 4700
Price 6500
ResourceId 2993
ShotEffectId 5595

// logic:
Damage 33
BestRange 49.0
StanceFactor 0 0.55
StanceFactor 1 0.3
StanceFactor 2 0.1
StanceFactor 3 0.25
Burst 5
Auto 65
ClipSize 45
GunType MachineGun
Ammunition 5_45mm
Quality 1200
RPM 800

Icon 0 224 40 112 40
Picture 0 3 4 3


AnchorPoint 0.0 1.2 -0.2

Deliverable
}

// FNTACTICAL
Weapon (20, Rifle)
{

Weight 3850
Price 3000
ResourceId 3361
ShotEffectId 3975

// logic:
Damage 90
BestRange 24.0
StanceFactor 0 0.8
StanceFactor 1 0.75
StanceFactor 2 0.7
StanceFactor 3 0.8
Spread 7
ClipSize 6
GunType Shotgun
Ammunition 120cal
Quality 750
RPM 240

Icon 0 0 120 112 40
Picture 0 2 9 3

AnchorPoint 0.0 0.8 -0.8

Deliverable
}

// DRAGUNOV
Weapon (21, Rifle)
{
Weight 4310
Price 6800
ResourceId 3012
ShotEffectId 3976

// logic:
Damage 36
BestRange 80.0
StanceFactor 0 0.95
StanceFactor 1 0.6
StanceFactor 2 0.2
StanceFactor 3 0.4
ClipSize 20
GunType SniperRifle
Ammunition 7_62mm
Quality 1200
RPM 80

Icon 0 448 120 112 40
Picture 1 6 1 3

AnchorPoint 0.0 1.1 -0.3

Deliverable
}


// PSG1
Weapon (22, Rifle)
{
Weight 8100
Price 7900
ResourceId 3125
ShotEffectId 3977

// logic:
Damage 43
BestRange 95.0
StanceFactor 0 0.87
StanceFactor 1 0.2
StanceFactor 2 0.05
StanceFactor 3 0.1
ClipSize 10
GunType SniperRifle
Ammunition 7_62mm_Nato
Quality 1000
RPM 200

Icon 0 0 0 112 40
Picture 0 3 6 3

AnchorPoint 0.0 1.1 0.2

Deliverable
}

// M24
Weapon (23, Rifle)
{
Weight 5490
Price 9800
ResourceId 3505
ShotEffectId 3978

// logic:
Damage 53
//BestRange 155.0
BestRange 105.0
StanceFactor 0 1
StanceFactor 1 0.25
StanceFactor 2 0.05
StanceFactor 3 0.1
GunType SniperRifle
ClipSize 5
Ammunition 7_62mm_Nato
Quality 900
RPM 30

Icon 0 224 80 112 40
Picture 0 0 5 3

AnchorPoint 0.0 1.0 -2.0

Deliverable
}


// AKSU74
Weapon (24, Rifle)
{
Weight 2710
Price 3900
ResourceId 2992
ShotEffectId 3979

// logic:
Damage 30
BestRange 20.0
StanceFactor 0 0.95
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.9
Burst 4
Auto 30
ClipSize 30
GunType AssaultRifle
Ammunition 5_45mm
Quality 1100
RPM 735

Icon 0 896 120 112 40
Picture 1 0 4 3

AnchorPoint 0.0 0.8 -5.6

Deliverable

}

// P90
Weapon (25, Rifle)
{
Weight 2540
Price 4400
ResourceId 3219
ShotEffectId 5596

// logic:
Damage 27
BestRange 18.0
StanceFactor 0 0.8
StanceFactor 1 0.8
StanceFactor 2 0.7
StanceFactor 3 0.75
Burst 5
Auto 50
ClipSize 50
GunType SubmachineGun
Ammunition 5_70mm
Quality 800
RPM 900
Icon 0 336 40 112 40
Picture 0 8 9 2

AnchorPoint 0.0 1.2 -0.2

Deliverable
}

// MP5K
Weapon (26, HandGun)
{
Weight 2780
Price 2800
ResourceId 3113
ShotEffectId 5605

// logic:
Damage 24
BestRange 19.0
StanceFactor 0 1
StanceFactor 1 0.95
StanceFactor 2 0.85
StanceFactor 3 0.95
Burst 5
Auto 30
ClipSize 30
Ammunition 9_mm
RPM 900
Quality 950
GunType SubmachineGun
Icon 0 448 40 112 40
Picture 0 8 7 2

AnchorPoint 0.0 0.8 -3.5

Deliverable
}

// MAC10
Weapon (27, HandGun)
{
Weight 2840
Price 2500
ResourceId 3426
ShotEffectId 5606

// logic:
Damage 25
BestRange 17.0
StanceFactor 0 0.9
StanceFactor 1 0.85
StanceFactor 2 0.8
StanceFactor 3 0.85
Burst 5
Auto 30
ClipSize 30
Ammunition 45cal
Quality 300
RPM 1100
GunType SubmachineGun
Icon 0 0 80 112 40
Picture 0 8 3 2


AnchorPoint 0.0 0.5 -1.6

Deliverable
}


// TEC9
Weapon (28, HandGun)
{
Weight 1230
Price 1900
ResourceId 3462
ShotEffectId 5607

// logic:
Damage 19
BestRange 16.0
StanceFactor 0 0.8
StanceFactor 1 0.8
StanceFactor 2 0.65
StanceFactor 3 0.7
Burst 6
Auto 30
ClipSize 30
Ammunition 9_mm
Quality 350
RPM 900
GunType SubmachineGun
Icon 0 560 0 112 40
Picture 0 6 1 2

AnchorPoint 0.0 0.7 -2.9

Deliverable
}

// THOMPSON
Weapon (29, Rifle)
{
Weight 4900
Price 2300 //price would be 3350, but old war weapons not deliverable are cheaper
ResourceId 3610
ShotEffectId 3980

// logic:
Damage 23
BestRange 20.0
StanceFactor 0 0.8
StanceFactor 1 0.7
StanceFactor 2 0.5
StanceFactor 3 0.65
Burst 4
Auto 30
ClipSize 30
GunType SubmachineGun
Ammunition 45cal
Quality 400
RPM 800

Icon 0 448 0 112 40
Picture 0 3 1 3

AnchorPoint 0.0 1.1 -0.1
}

// AKM
Weapon (30, Rifle)
{
Weight 3100
//Price 3450
Price 4000
ResourceId 2991
ShotEffectId 3981

// logic:
Damage 31
BestRange 30.0
StanceFactor 0 0.65
StanceFactor 1 0.5
StanceFactor 2 0.3
StanceFactor 3 0.4
Burst 3
Auto 30
ClipSize 30
GunType AssaultRifle
Ammunition 7_62mm
Quality 1150
RPM 600

Icon 0 0 160 112 40
Picture 1 6 4 3

AnchorPoint 0.0 1.2 -0.5

Deliverable
}

// M14EBR
Weapon (31, Rifle)
{
Weight 5100
Price 5600
ResourceId 3558
ShotEffectId 3982

// logic:
Damage 33
BestRange 50.0
StanceFactor 0 0.93
StanceFactor 1 0.7
StanceFactor 2 0.35
StanceFactor 3 0.6
Burst 2
ClipSize 20
Ammunition 7_62mm_Nato
Quality 990
RPM 175
GunType SniperRifle
Icon 0 448 80 112 40
Picture 0 6 5 3

AnchorPoint 0.0 1.3 -2.9

Deliverable
}

// VINTOREZ
Weapon (32, Rifle)
{
Weight 2600
Price 5000
ResourceId 3126
ShotEffectId 3983

// logic:
Damage 35
BestRange 42.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.1
StanceFactor 3 0.75
Auto 10
Burst 2
ClipSize 20
GunType SniperRifle
Ammunition 9_mm
Quality 700
RPM 400

Icon 0 112 0 112 40
Picture 0 0 0 3

AnchorPoint 0.0 1.0 -0.2

Deliverable
}

// M870
Weapon (33, Rifle)
{
Weight 3200
Price 2600
ResourceId 3646
ShotEffectId 3984

// logic:
Damage 85
BestRange 19.0
StanceFactor 0 0.8
StanceFactor 1 0.65
StanceFactor 2 0.6
StanceFactor 3 0.65
Spread 8
ClipSize 7
GunType Shotgun
Ammunition 120cal
Quality 800
RPM 240

Icon 0 112 80 112 40
Picture 0 6 4 3

AnchorPoint 0.0 0.7 0.1

Deliverable
}


// G11
Weapon (34, Rifle)
{
Weight 3600
Price 9600
ResourceId 3686
ShotEffectId 3985

// logic:
Damage 40
BestRange 47.0
StanceFactor 0 0.9
StanceFactor 1 0.9
StanceFactor 2 0.4
StanceFactor 3 0.7
Burst 3
GunType AssaultRifle
ClipSize 50
Ammunition 4_7mm
Quality 600
RPM 1000

Icon 0 784 80 112 40
Picture 0 3 7 3

AnchorPoint 0.0 1.4 0.0

//Deliverable
}

// L85
Weapon (35, Rifle)
{
Weight 3600
Price 4890
ResourceId 3653
ShotEffectId 5597

// logic:
Damage 28
BestRange 37.0
StanceFactor 0 0.85
StanceFactor 1 0.7
StanceFactor 2 0.3
StanceFactor 3 0.65
Burst 5
Auto 30
GunType AssaultRifle
ClipSize 30
Ammunition 5_56mm
Quality 700
RPM 310

Icon 0 336 120 112 40
Picture 1 3 1 3

AnchorPoint 0.0 1.0 0.4

Deliverable
}

// 38 S&W
Weapon (36, HandGun)
{
Weight 650
Price 600
ResourceId 4205
ShotEffectId 5608

// logic:
Damage 22
BestRange 14.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.9
StanceFactor 3 0.9
ClipSize 6
Ammunition 38cal
Quality 400
RPM 450
GunType Handgun
Icon 0 112 200 112 40
Picture 0 8 0 2


DisableAttachments
AnchorPoint 0.0 0.5 -1.9

Deliverable
}

// Barracuda
Weapon (37, HandGun)
{
Weight 1190
Price 2000
ResourceId 4161
ShotEffectId 5609

// logic:
Damage 50
BestRange 15.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.4
StanceFactor 3 0.8
ClipSize 6
GunType Handgun
Ammunition 357cal
Quality 670
RPM 320

Icon 0 896 160 112 40
Picture 1 6 0 2

DisableAttachments
AnchorPoint 0.0 0.7 -3.7

Deliverable
}

// Desert Eagle
Weapon (38, HandGun)
{
Weight 1800
Price 1900
ResourceId 4204
ShotEffectId 5610

// logic:
Damage 49
BestRange 13.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.5
StanceFactor 3 0.8
ClipSize 7
GunType Handgun
Ammunition 357cal
Quality 550
RPM 360

Icon 0 0 200 112 40
Picture 1 8 0 2

AnchorPoint 0.0 0.4 -2.5

Deliverable
}

// Glock 17
Weapon (39, HandGun)
{
Weight 620
Price 1700
ResourceId 4289
ShotEffectId 5611

// logic:
Damage 21
BestRange 25.0
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.9
StanceFactor 3 1
ClipSize 15
GunType Handgun
Ammunition 9_mm
Quality 800
RPM 650

Icon 0 224 200 112 40
Picture 0 0 9 2

AnchorPoint 0.0 0.5 -1.9

Deliverable
}

// Glock 18
Weapon (40, HandGun)
{
Weight 640
Price 1780
ResourceId 4290
ShotEffectId 5612

// logic:
Damage 21
BestRange 15.0
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.9
StanceFactor 3 1
Burst 3
Auto 15
ClipSize 15
GunType Handgun
Ammunition 9_mm
Quality 750
RPM 900

Icon 0 0 240 112 40
Picture 0 6 7 2

AnchorPoint 0.0 0.5 -1.9

Deliverable
}

// Beretta 92F
Weapon (41, HandGun)
{
Weight 950
Price 1910
ResourceId 4270
ShotEffectId 5613

// logic:
Damage 23
BestRange 23.0
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.9
StanceFactor 3 1
ClipSize 15
Ammunition 9_mm
Quality 650
RPM 650
GunType Handgun
Icon 0 336 200 112 40
Picture 1 5 3 2

AnchorPoint 0.0 0.5 -2.1

Deliverable
}


// Beretta 93R
Weapon (42, HandGun)
{
Weight 1170
Price 1700
ResourceId 4271
ShotEffectId 5614

// logic:
Damage 23
BestRange 13.0
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.9
StanceFactor 3 1
Burst 5
Auto 15
ClipSize 15
GunType Handgun
Ammunition 9_mm
Quality 600
RPM 1100

Icon 0 448 200 112 40
Picture 1 7 3 2

AnchorPoint 0.0 0.5 -2.1

Deliverable
}

// Automag
Weapon (43, HandGun)
{
Weight 1620
Price 2400
ResourceId 4291
ShotEffectId 5615

// logic:
Damage 51
BestRange 20.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.7
GunType Handgun
ClipSize 5
Ammunition 7_62mm_Nato
Quality 300
RPM 300

Icon 0 560 200 112 40
Picture 1 3 3 2

AnchorPoint 0.0 0.6 -3.5

Deliverable
}

// SPAS-15
Weapon (44, Rifle)
{
Weight 3900
Price 2850
ResourceId 3741
ShotEffectId 5598

// logic:
Damage 60
BestRange 20.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.75
StanceFactor 3 0.8
Spread 6
GunType Shotgun
ClipSize 7
Ammunition 120cal
Quality 500
RPM 600

Icon 0 784 0 112 40
Picture 0 6 2 3

AnchorPoint 0.0 1.0 -0.2

Deliverable
}

// Mini-14
Weapon (45, Rifle)
{
Weight 2900
Price 3100
ResourceId 3957
ShotEffectId 5599

// logic:
Damage 30
BestRange 29.0
StanceFactor 0 1
StanceFactor 1 0.95
StanceFactor 2 0.6
StanceFactor 3 0.9
ClipSize 30
Ammunition 5_56mm
Quality 500
RPM 425
GunType SniperRifle
Icon 0 672 200 112 40
Picture 0 0 4 3

AnchorPoint 0.0 1.0 0.0

Deliverable
}


// SKS
Weapon (46, Rifle)
{
Weight 3850
Price 2800 //price would be 3500, but old war weapons not deliverable are cheaper
ResourceId 4049
ShotEffectId 5600

// logic:
Damage 31
BestRange 30.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.4
StanceFactor 3 0.8
ClipSize 10
GunType SniperRifle
Ammunition 7_62mm
Quality 1300
RPM 370

Icon 0 784 200 112 40
Picture 0 0 3 3

AnchorPoint 0.0 1.0 -0.7

//Deliverable
}

// CAWS
Weapon (47, Rifle)
{
Weight 3700
Price 4050
ResourceId 3719
ShotEffectId 5601

// logic:
Damage 75
BestRange 16.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.8
StanceFactor 3 0.8
Spread 5
Burst 3
Auto 10
ClipSize 10
GunType Shotgun
Ammunition 120cal
Quality 800
RPM 600

Icon 0 560 120 112 40
Picture 0 3 8 3

AnchorPoint 0.0 1.1 0.1

Deliverable
}

// Rocketlauncher
Weapon (48, Launcher)
{
Weight 3700
Price 3450
ResourceId 3838
ShotEffectId 3925

// logic:
Damage 150
BestRange 100.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.5
StanceFactor 3 0.7
ClipSize 1
Ammunition Rocket
Quality 100
RPM 60

Icon 0 448 160 112 40
Picture 0 0 6 3

Deliverable
}

// Rocket Rifle
Weapon (49, Rifle)
{
Weight 4500
Price 14300
ResourceId 4051
ShotEffectId 5602

// logic:
Damage 100
BestRange 30.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.7
ClipSize 5
Ammunition Rocket
Quality 150
RPM 60

Icon 0 672 160 112 40
Picture 1 6 9 3

AnchorPoint 0.0 1.1 0.1

Deliverable
}

// Automatic Rocket Rifle
Weapon (50, Rifle)
{
Weight 5300
Price 22000
ResourceId 4052
ShotEffectId 5603

// logic:
Damage 100
BestRange 30.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.7
ClipSize 5
Burst 5
Ammunition Rocket
Quality 200
RPM 120

Icon 0 784 160 112 40
Picture 0 3 5 3

Deliverable
}

// M79 Grenade Launcher
Weapon (51, Rifle)
{
Weight 2700
Price 3000
ResourceId 4155
ShotEffectId 5604

// logic:
Damage 150
BestRange 50.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.7
ClipSize 1
Ammunition Rocket
Quality 200
RPM 60

Icon 0 336 160 112 40
Picture 0 5 0 3

Deliverable
}

// Machete
Weapon (52, Knife)
{
Weight 900
Price 100
ResourceId 4865
// ShotEffectId 536

// logic:
Damage 12
BestRange 1.5

Quality 1000

Icon 0 112 240 112 40
Picture 1 0 8 3
}

// Axe
Weapon (53, Knife)
{
Weight 1800
Price 150
ResourceId 4864
// ShotEffectId 536

// logic:
Damage 15
BestRange 1.5

Quality 1000

Icon 0 336 240 112 40
Picture 1 3 8 3
}

// MP5SD
Weapon (54, Rifle)
{
Weight 2800
Price 2900
ResourceId 2988
ShotEffectId 5616

// logic:
Damage 25
BestRange 17.0
StanceFactor 0 1
StanceFactor 1 0.95
StanceFactor 2 0.7
StanceFactor 3 0.9
Burst 5
Auto 30
ClipSize 30
GunType SubmachineGun
Ammunition 9_mm
Quality 1000
RPM 700

Icon 0 560 40 112 40
Picture 1 7 8 3

AnchorPoint 0.0 1.3 -0.1

Deliverable
}

// Fiveseven
Weapon (55, HandGun)
{
Weight 590
Price 2800
ResourceId 5594
ShotEffectId 3963

// logic:
Damage 35
BestRange 24.0
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.8
StanceFactor 3 0.9
ClipSize 20
Ammunition 5_70mm
Quality 900
RPM 600
GunType Handgun
Icon 0 560 160 112 40
Picture 0 8 1 2

AnchorPoint 0.0 0.5 -1.8

Deliverable

}

// ------------------------------------------------------------------------------------------------------------
// ADDON WEAPONS
// ------------------------------------------------------------------------------------------------------------

// G36C
Weapon (56, Rifle)
{
Weight 2820
Price 4300
ResourceId 5914
ShotEffectId 6802

// logic:
Damage 29
BestRange 26.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.8
Burst 3
Auto 10
RPM 750
ClipSize 30
Ammunition 5_56mm
Quality 1000
GunType AssaultRifle
Icon 0 896 40 112 40
Picture 8 3 0 3

AnchorPoint 0.0 1.4 -0.4
}

// MP7
Weapon (57, HandGun)
{
Weight 1200
Price 4300
ResourceId 5917
ShotEffectId 6808

// logic:
Damage 28
BestRange 26.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.8
StanceFactor 3 0.9
Burst 5
Auto 10
RPM 950
ClipSize 40
Ammunition 4_7mm
Quality 1000
GunType SubMachineGun
Icon 0 896 240 112 40
Picture 8 3 2 2

AnchorPoint 0.0 0.5 -2.4
}

// F2000
Weapon (58, Rifle)
{
Weight 3600
Price 5000
ResourceId 6061
ShotEffectId 6801

// logic:
Damage 26
BestRange 32.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.7
StanceFactor 3 0.8
Burst 6
Auto 12
RPM 850
ClipSize 30
Ammunition 5_56mm
Quality 850
GunType AssaultRifle
Icon 0 560 240 112 40
Picture 8 3 1 3

AnchorPoint 0.0 1.1 0.4
}

// AN94
Weapon (59, Rifle)
{
Weight 3850
Price 5900
ResourceId 6063
ShotEffectId 6800

// logic:
Damage 34
BestRange 40.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.45
StanceFactor 3 0.7
Burst 2
RPM 1800
ClipSize 30
GunType AssaultRifle
Ammunition 5_45mm
Quality 1000

Icon 0 896 200 112 40
Picture 8 6 0 3

AnchorPoint 0.0 0.9 -0.4
}

// VECTOR
Weapon (60, Rifle)
{
Weight 2600
Price 5900
ResourceId 6614
ShotEffectId 6806

// logic:
Damage 32
BestRange 17
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 6
RPM 1500
ClipSize 25
GunType SubMachineGun
Ammunition 45cal
Quality 700

Icon 0 448 240 112 40
Picture 8 0 1 3

AnchorPoint 0.0 0.8 0.0
}

// ARES
Weapon (61, Rifle)
{
Weight 10300
Price 13000
ResourceId 6613
ShotEffectId 6810

// logic:
Damage 75
BestRange 105
StanceFactor 0 0.5
StanceFactor 1 0.35
StanceFactor 2 0.01
StanceFactor 3 0.2
RPM 20
ClipSize 4
GunType SniperRifle
Ammunition 50cal
Quality 710

Icon 0 672 240 112 40
Picture 8 6 1 3

AnchorPoint 0.0 1.2 0.0
}

// Striker
Weapon (62, Rifle)
{
Weight 4200
Price 3875
ResourceId 6612
ShotEffectId 6803

// logic:
Damage 70
BestRange 115
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.75
StanceFactor 3 0.8
RPM 450
Burst 4
Spread 12
ClipSize 12
GunType Shotgun
Ammunition 120cal
Quality 750

Icon 0 784 240 112 40
Picture 8 0 2 3

AnchorPoint 0.0 1.0 -0.2
}

// PP2000
//Weapon (63, HandGun)
//{
// Weight 1400
// Price 3875
// ResourceId 6063
// ShotEffectId 340 // not final

// logic:
// Damage 27
// BestRange 22
// StanceFactor 0 1
// StanceFactor 1 0.95
// StanceFactor 2 0.9
// StanceFactor 3 0.95
// RPM 600
// Burst 5
// ClipSize 40
// GunType SubMachineGun
// Ammunition 9_mm
// Quality 850

// Icon 0 0 800 112 40
// Picture 8 5 2 2

// AnchorPoint 0.0 1.1 0.1 // not final
//}

// M27
Weapon (64, Rifle)
{
Weight 3600
Price 5650
ResourceId 6142
ShotEffectId 6804

// logic:
Damage 28
BestRange 50
StanceFactor 0 1
StanceFactor 1 0.8
StanceFactor 2 0.5
StanceFactor 3 0.8
RPM 640
Burst 6
ClipSize 30
GunType MachineGun
Ammunition 5_56mm
Quality 900

Icon 0 112 800 112 40
Picture 8 7 2 3

AnchorPoint 0.0 1.0 0.0
}

// 1911
Weapon (65, HandGun)
{
Weight 1105
Price 1400
ResourceId 6611
ShotEffectId 6809

// logic:
Damage 33
BestRange 17
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 0.8
StanceFactor 3 0.9
RPM 610
ClipSize 9
GunType Handgun
Ammunition 45cal
Quality 1000

Icon 0 224 800 112 40
Picture 8 0 3 2

AnchorPoint 0.0 0.8 -2.3 // not final
}

// 9A91
Weapon (74, Rifle)
{
Weight 2100
Price 3890
ResourceId 6255
ShotEffectId 6807

// logic:
Damage 33
BestRange 15
StanceFactor 0 0.9
StanceFactor 1 0.8
StanceFactor 2 0.6
StanceFactor 3 0.7
RPM 600
Burst 4
ClipSize 20
GunType SubMachineGun
Ammunition 9_mm
Quality 800

Icon 0 784 800 112 40
Picture 8 6 4 3

AnchorPoint 0.0 0.8 -0.5
}

// SCORPION
Weapon (75, Rifle)
{
Weight 1400
Price 3670
ResourceId 6229
ShotEffectId 6805

// logic:
Damage 26
BestRange 15
StanceFactor 0 1
StanceFactor 1 1
StanceFactor 2 1
StanceFactor 3 1
RPM 1100
Burst 5
ClipSize 30
GunType SubMachineGun
Ammunition 9_mm
Quality 700

Icon 0 896 800 112 40
Picture 8 0 5 3

AnchorPoint 0.0 1.0 0.0
}

// Scimitar
Weapon (76, Knife)
{
Weight 1800
Price 1000
ResourceId 6791
// ShotEffectId 536

// logic:
Damage 20
BestRange 1.5

Quality 1000

Icon 0 0 840 112 40
Picture 8 3 5 3
}


// ------------------------------------------------------------------------------------------------------------
// DLC WEAPONS
// ------------------------------------------------------------------------------------------------------------

// SCAR-L Urban
Weapon (70, Rifle)
{
Weight 4000
Price 4100
ResourceId 6071
ShotEffectId 538


// logic:
Damage 28
BestRange 25.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 3
Auto 30
RPM 625
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 850

Icon 0 448 800 112 40
Picture 8 3 4 3

AnchorPoint 0.0 1.1 0.25
}

// SCAR-L Night
Weapon (71, Rifle)
{
Weight 4000
Price 4100
ResourceId 6072
ShotEffectId 538


// logic:
Damage 28
BestRange 25.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 3
Auto 30
RPM 625
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 850

Icon 0 336 800 112 40
Picture 8 0 4 3

AnchorPoint 0.0 1.1 0.25
}

// CAR-15 Urban
Weapon (72, Rifle)
{
Weight 4000
Price 4100
ResourceId 6069
ShotEffectId 536


// logic:
Damage 26
BestRange 22.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 4
Auto 30
RPM 900
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 750

Icon 0 672 800 112 40
Picture 8 2 3 3

AnchorPoint 0.0 1.1 0.25
}

// CAR-15 Night
Weapon (73, Rifle)
{
Weight 4000
Price 4100
ResourceId 6070
ShotEffectId 536


// logic:
Damage 26
BestRange 22.0
StanceFactor 0 1
StanceFactor 1 0.9
StanceFactor 2 0.65
StanceFactor 3 0.8
Burst 4
Auto 30
RPM 900
ClipSize 30
GunType AssaultRifle
Ammunition 5_56mm
Quality 750

Icon 0 560 800 112 40
Picture 8 5 3 3

AnchorPoint 0.0 1.1 0.25
}


// ------------------------------------------------------------------------------------------------------------
// ATTACHMENTS
// ------------------------------------------------------------------------------------------------------------

// silencer
Attachment (90, HandGun)
{
Weight 250
Price 650
ResourceId 4461
ShotEffectId 4479
Icon 0 168 320 56 40
Picture 0 9 5 1

// logic:
Silencing 90
Accuracy 0

Deliverable
}

// 12 scope
Attachment (95, Rifle)
{
Weight 450
Price 3900
ResourceId 4463
Icon 0 112 320 56 40
Picture 0 6 3 2

// logic:
Silencing 0
Accuracy 35

Deliverable
}

// 4 Scope
Attachment (96, Rifle)
{
Weight 120
Price 3100
ResourceId 4469
Icon 0 56 320 56 40
Picture 0 9 2 1

// logic:
Silencing 0
Accuracy 25

Deliverable
}

// eotech scope
Attachment (97, Rifle)
{
Weight 240
Price 2800
ResourceId 4462
Icon 0 0 320 56 40
Picture 0 9 6 1

// logic:
Silencing 0
Accuracy 15

Deliverable
}

// red dot scope
Attachment (98, Rifle)
{
Weight 240
Price 2400
ResourceId 4462
Icon 0 336 320 56 40
Picture 0 9 4 1

// logic:
Silencing 0
Accuracy 10

Deliverable
}

_________________
„Myśl, że państwo jest potrzebne do tworzenia prawa, jest tak samo mitem jak to, że jest potrzebne do dostarczania usług pocztowych lub policyjnych.”

prof. Murray Newton Rothbard


Ostatnio zmieniony 12 lut 2012 20:08 przez Premislaus, łącznie zmieniany 1 raz

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Stridingshadow
Post : 12 lut 2012 20:30
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Pułkownik
Pułkownik
  • Posty: 2260
  • Dołączył: 07.03.2009
  • Skąd: Bejrut


Jak znajdę chwilę, to napiszę coś od siebie.
Proponuję zmienić nazwę z 'AK-47' na 'AK-74', kwestia amunicji.

Ogólnie rzecz biorąc większość zasięgów zwiększyłbym o te 30-50%.
Część bym zmniejszył (np. M24 czy M40 nieco krótszą lufę niż PSG-1, cechują się podobną celnością, i korzystają z tego samego naboju, więc i zasięg w grze powinien być podobny, a nie 80 dla PSG-1 i 150 dla M24/M40).

DMG bym tradycyjnie zwiększył o te 20% dla wszystkich pukawek z minimalnymi zmianami u poszczególnych modeli.
Jak znajdę chwilę, to przedstawię swoją sugestię.

_________________
Obrazek


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Kmieciu4eveR
Post : 14 lut 2012 23:33
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  • Posty: 10
  • Dołączył: 14.02.2012


Sugeruję zmienić zasięg i obrażenia broni na takie, jak w modzie JA2 1.13. Uważam, że tam świetnie zbalansowano wszystkie typy uzbrojenia. Jak zobaczyłem, że w BiA Glock ma większy zasięg niż MP5K czy nawet AK-74SU, to myślałem że mnie poskłada.
Ponadto w pliku ammunition.txt pozmieniałem parametry amunicji. Amunicja pistoletowa przebijalność 1.0, lekkie kalibry karabinowe (5.56) przebijalność 0.75, natomiast 7.62 NATO 0.5. Oczywiście Barrett kaliber .50 BMG wręcz ignoruje pancerz.

Pograłem trochę na takich ustawieniach i jest świetnie.


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Premislaus
Post : 15 lut 2012 00:05
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Starszy sierżant
  • Posty: 291
  • Dołączył: 14.02.2008
  • Skąd: zachodnia Małopolska


Kmieciu4eveR pisze:
Sugeruję zmienić zasięg i obrażenia broni na takie, jak w modzie JA2 1.13. Uważam, że tam świetnie zbalansowano wszystkie typy uzbrojenia. Jak zobaczyłem, że w BiA Glock ma większy zasięg niż MP5K czy nawet AK-74SU, to myślałem że mnie poskłada.
Ponadto w pliku ammunition.txt pozmieniałem parametry amunicji. Amunicja pistoletowa przebijalność 1.0, lekkie kalibry karabinowe (5.56) przebijalność 0.75, natomiast 7.62 NATO 0.5. Oczywiście Barrett kaliber .50 BMG wręcz ignoruje pancerz.

Pograłem trochę na takich ustawieniach i jest świetnie.


Ty jesteś ten Kmieciu z Shamo, jeśli dobrze zapamiętałem nick, co zrobił kiedyś moda do Fallouta 3 który go utrudnił i trochę urealnił? Pamiętam, że z początku sporo grałem na tym modzie.

_________________
„Myśl, że państwo jest potrzebne do tworzenia prawa, jest tak samo mitem jak to, że jest potrzebne do dostarczania usług pocztowych lub policyjnych.”

prof. Murray Newton Rothbard


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Kmieciu4eveR
Post : 15 lut 2012 20:22
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  • Dołączył: 14.02.2012


O jak miło że ktoś pamięta :-) Do JA2 też zrobiłem onegdaj moda, ale potem wyszedł 1.13 i okazał się lepszy :-)
Na chwilę obecną używam moda R@Sa z własnymi statystykami...


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