http://ja2.h758491.serverkompetenz.net/Wanne/Beta2011/
2. Instrukcja ze starszej wersji (lepiej nie testować starej wersji):
********************
*** Installation ***
********************
1.) Install fresh JA2
2.) Download the Core 1.13 GameDir installer archive
http://ja2.h758491.serverkompetenz.net/ ... r_Beta.exe
3.) Start the self-extracting archive (JA2_113_Core_GameDir_Beta.exe) and install it in your JA2 root directory
Use the password "113beta!" (without the "") for the self-extracting archive
Overwrite ALL existing files!
4.) Download the CORRECT 1.13 Language GameDir package depending on the language installation of JA2
English: http://ja2.h758491.serverkompetenz.net/ ... r_Beta.exe
German: http://ja2.h758491.serverkompetenz.net/ ... r_Beta.exe
Russian: http://ja2.h758491.serverkompetenz.net/ ... r_Beta.exe
Polish: http://ja2.h758491.serverkompetenz.net/ ... r_Beta.exe
Chiniese: http://ja2.h758491.serverkompetenz.net/ ... r_Beta.exe
5.) Start the self-extracting archive (JA2_113_xx_GameDir_Beta.exe) and install it in your JA2 root directory
Use the password "113beta!" (without the "") for the self-extracting archive
Overwrite ALL existing files!
6.) Start the game with "ja2_beta.exe" and then start a new game!
( Start the map editor with "Map Editor_beta.exe" )
( Start the INI Editor with "INI Editor_beta.exe" )
( Start the XML Editor with "XML Editor_beta.exe" )
**************************
*** Testing Guidelines ***
**************************
- You have to start a NEW game with this beta, old savegames are not compatible
- Save often on different save slots, or simpler enable 'Auto saving' in the option screen
- Modify the Data-1.13\ja2_options.ini to your needs (with the INI Editor)
- Modify the Data-1.13\TableData\*.xml files with the XML Editor / notepad to your needs
- You can also modifiy LUA scripts file in the Data-1.13\Scripts folder
- Try to build / modify maps with the Map Editor
o Try to build bigger maps. Here is how you to it:
--> Load a normal map with the map editor
--> Change the mapsize of "Rows" and "Cols" (maximum value: 2000 x 2000)
--> Save the map (the saving time depends on the mapsize you have choosen, be patient)
--> Load the saved map again and you should have a bigger map
- Try to play bigger maps in 1.13!
- Try plaing around with the NEW Features. See feature list at the end.
- Beta Discussion Board: http://www.ja-galaxy-forum.com/board/ub ... Post247616
***************************
*** Bugzilla Guidelines ***
***************************
- Create an account on bugzilla, if you do not have an account already
o http://ja2.discusrock.org/bugzilla/
o You have to register with a valid email address
o Once you have registered you get a mail and and activation link
o Login to Bugzilla with your Email (Username) and your Password
- If you encounter any strange behaviour of crashes go to bugzilla.
o Before posting a bug, search if the bug is already posted
o Click on "Advanced Search", select the Product and select Version "Closed Beta" and then search
o If the bug has not been reported yet, click on "New" to add a new bug. Be sure to always choose "Closed Beta"
- A new Bug report should contain the following:
o Set its Initial State to "NEW"
o A good writen summary in one sentence
--> e.g: "Game crashes when opening an email [EN]"
--> Also put a language string at the end of the sentence into brackets. This language indicates the current
1.13 language version where you encountered the bug.
o A description whats the problem
o A step-by-step instruction in the description box on how to reproduce the bug
o A savegame (ZIP-Compressed) right before the bug occurs and maybe another one after the bug
--> If you have modified INI, XML, or Lua script files, put that together with the savegame in the ZIP-Package
- After you have submitted a new bug, please check if the bug is really submitted smile
- Beta Discussion Board: http://www.ja-galaxy-forum.com/board/ub ... Post247616
********************
*** New Features ***
********************
*** Jump through open windows and climb on walls in tactical ***
- ja2_options.ini: CAN_JUMP_THROUGH_WINDOWS
- You can now jump through open windows by pressing SHIFT + j
- It is also possible to climb on walls that have the same height than buildings by pressing 'j'
*** Hide NPC names for unknown persons in tactical ***
- ja2_options.ini: INDIVIDUAL_HIDDEN_PERSON_NAMES
- TableData\HiddenNames.xml
- NPC names will be hidden until you talked the first time to the NPC
- Define for which persons (not only NPCs) names should be hidden in tactical
*** Show worn face gears/icons on portraits in tactical interface ***
- ja2_options.ini: SHOW_TACTICAL_FACE_GEAR, SHOW_TACTICAL_FACE_ICONS, TACTICAL_FACE_ICON_STYLE
- You can show worn face gear as icons and/or as real graphics on the merc faces
*** Externalized face coordinates for RPCs (recruitable characters) and EPCs (escortable characters) ***
- TableData\RPCFacesSmall.xml
*** Increased number of save slots in save/load screen ***
- Save / loadscreen has been reworked
*** Init NPCs, alternate sectors and much more with LUA Script ***
- Scripts\GameInit.lua
*** Definable group names for enemies and civilians ***
- ja2_options.ini: INDIVIDUAL_ENEMY_NAMES, INDIVIDUAL_CIVILIAN_NAMES
- TableData\EnemyNames.xml, TableData\CivGroupNames.xml
*** Externalized email sender addresses ***
- TableData\SenderNameList.xml
*** Mines externalization with LUA script ***
- Scripts\initmines.lua
*** Show Rank Names on enemy soldiers in tactical ***
- ja2_options.ini: INDIVIDUAL_ENEMY_RANK
- TableData\EnemyRanks.xml
*** Easy unjamming for revolvers ***
- New entry in TableData\Weapons.xml <EasyUnjam>.
- Set entry to 1 and the weapon will be unjammed with the next shot
- INFO: This new attribute is missing in the XML Editor and needs to be set in notepad for now.
*** IMP Face coordinates externalization ***
- TableData\IMPPortraits.xml
*** 24/32 bpp image processing ***
- update PNG loader (improved memory handling, small data reorganization)
- add/update blitters for normal 24/32 bpp rendering and also outline shadows
- enable usage of 24/32 bpp images for big items
- load big items directly from png images (set USE_PNG_ITEM_IMAGES to true in ja2.ini)
*** JSD Structure Handling ***
- enable reading structure data from XML files; set "USE_XML_JSD" to true in ja2.ini
- enable direct loading of jsd.xml file for testing purposes; set "FORCE_LOAD_JSD_XML_FILE" to vfs path of file
- enable reading tileset data from XML file (run-time option, instead of compile-time); set "USE_XML_TILESETS" to true in ja2.ini
I hope thats all for now. If you have any questions use the discussion board on Bears Pit (see link above)
or send me a PM.
I wish you happy testing / fixing!!!
Roman (RoWa21)
3. W razie czego można się zgłosić tu:
http://www.ja-galaxy-forum.com/board/ub ... 824&page=1
do pana o xywie RoWa21

Dodano: 08 mar 2011 12:12




