Kod:
Character ("Revolter1", 1)
{
Gender 0
SkinColor 1
Head 29
Portrait 1010
EyeColor 1
Torso 2001
Legs 2001
Feet 1
Agility 100
Dexterity 100
Strength 100
Wisdom 100
Perception 100
Marksmanship 100
Mechanics 100
Explosives 100
Medical 100
Level 1
Sneak 100
// Armor
AddItem 5040 // Military boots - black
AddItem 3083 // Spectra Pants short- camo04
AddItem 2223 // Checkered jacket - green
AddItem 4021 // Concealable Vest
AddItem 6001 // Face mask - blue pattern
Attachment 50 // Knife holster - empty
VoiceType 239
}
Character ("Revolter2", 1)
{
Gender 0
SkinColor 2
EyeColor 1
Head 16
Portrait 1007
Torso 2002
Legs 2002
Feet 2
//HP 100
Agility 100
Dexterity 100
Strength 100
Wisdom 100
Perception 100
Marksmanship 100
Mechanics 100
Explosives 100
Medical 100
Level 1
Sneak 100
AddItem 5040 // Military boots - black
AddItem 3083 // Spectra Pants short- camo04
AddItem 2031 // T-shirt - green "Born to kill"
AddItem 4021 // Concealable Vest
AddItem 6006 // Scarf - green
AddItem 1223 // Beret - black
Attachment 51 // Knife holster - brown leather
VoiceType 240
}
Character ("Revolter3", 1)
{
Gender 1
SkinColor 2
EyeColor 1
Head 4
Portrait 1004
Torso 2012
Legs 2012
Feet 12
//HP 100
Agility 100
Dexterity 100
Strength 100
Wisdom 100
Perception 100
Marksmanship 100
Mechanics 100
Explosives 100
Medical 100
Level 1
Sneak 100
AddItem 5042 // Military boots - dark brown
AddItem 3063 // Spectra Pants - camo04
AddItem 2075 // Shirt - Hawaii red
AddItem 4021 // Concealable Vest
AddItem 1244 // Bandanna - red
VoiceType 241
}
Character ("Revolter4", 1)
{
Gender 0
SkinColor 0
EyeColor 3
Head 22
Portrait 1003
Torso 2000
Legs 2000
Feet 0
//HP 100
Agility 100
Dexterity 100
Strength 100
Wisdom 100
Perception 100
Marksmanship 100
Mechanics 100
Explosives 100
Medical 100
Level 1
Sneak 100
AddItem 5041 // Military boots - brown
AddItem 3083 // Spectra Pants short- camo04
AddItem 2068 // Short sleeve shirt - black
AddItem 4021 // Concealable Vest
AddItem 1108 // Military cap - black
VoiceType 243
}
Character ("Ferdator", 1)
{
Gender 0
SkinColor 1
Head 40
Torso 2001
Legs 2001
Feet 1
Portrait 1008 // Replace with fitting portrait or make random
//HP 100
Agility 100
Dexterity 100
Strength 100
Wisdom 100
Perception 100
Marksmanship 100
Mechanics 100
Explosives 100
Medical 100
Level 9
Sneak 100
AddItem 6 // M16
AddItem 908 // 5.56mm
AddItem 908 // 5.56mm
AddItem 908 // 5.56mm
AddItem 2109 //uniform blue
AddItem 3069 //combatknee blue
AddItem 4000 // Kevlar Vest
AddItem 1221 // Beret Blue
}
//Level 2 Citydefender Militia
Character ("Recruit_Militia1", 1)
{
Gender 0
SkinColor 1
Head 40
Torso 2001
Legs 2001
Feet 1
Portrait 1008 // Replace with fitting portrait or make random
//HP 100
Agility 100
Dexterity 100
Strength 100
Wisdom 100
Perception 100
Marksmanship 100
Mechanics 100
Explosives 100
Medical 100
Level 2
Sneak 100
AddItem 40 // Glock18
AddItem 911 // 9mm
AddItem 911 // 9mm
AddItem 911 // 9mm
AddItem 2204 //tshirt green
AddItem 1222 // Beret green
//Type Miltia for Dialogue
NPCType 4
VoiceType 244
}
//Level 3 Citydefender Militia
Character ("Regular_Militia1", 1)
{
Gender 0
SkinColor 1
Head 40
Torso 2001
Legs 2001
Feet 1
Portrait 1008 // Replace with fitting portrait or make random
//HP 100
Agility 100
Dexterity 100
Strength 100
Wisdom 100
Perception 100
Marksmanship 100
Mechanics 100
Explosives 100
Medical 100
Level 3
Sneak 100
AddItem 26 // MP5K
AddItem 911 // 9mm
AddItem 911 // 9mm
AddItem 911 // 9mm
AddItem 2111 //uniform green
AddItem 3071 //combatknee green
AddItem 4000 // Kevlar Vest
AddItem 1222 // Beret green
//Type Miltia for Dialogue
NPCType 4
VoiceType 245
}
//Level 4 Citydefender Militia
Character ("Veteran_Militia1", 1)
{
Gender 0
SkinColor 1
Head 40
Torso 2001
Legs 2001
Feet 1
Portrait 1008 // Replace with fitting portrait or make random
Agility 100
Dexterity 100
Strength 100
Wisdom 100
Perception 100
Marksmanship 100
Mechanics 100
Explosives 100
Medical 100
Level 4
Sneak 100
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm
AddItem 2111 //uniform green
AddItem 3071 //combatknee green
AddItem 4000 // Kevlar Vest
AddItem 1221 // Beret Blue
//Type Miltia for Dialogue
NPCType 4
VoiceType 246
}
//Level 5 Citydefender Militia
Character ("Elite_Militia1", 1)
{
Gender 0
SkinColor 1
Head 40
Torso 2001
Legs 2001
Feet 1
Portrait 1008 // Replace with fitting portrait or make random
Agility 100
Dexterity 100
Strength 100
Wisdom 100
Perception 100
Marksmanship 100
Mechanics 100
Explosives 100
Medical 100
Level 5
Sneak 100
AddItem 6 // M16
AddItem 908 // 5.56mm
AddItem 908 // 5.56mm
AddItem 908 // 5.56mm
AddItem 2109 //uniform blue
AddItem 3069 //combatknee blue
AddItem 4000 // Kevlar Vest
AddItem 1221 // Beret Blue
//Type Miltia for Dialogue
NPCType 4
VoiceType 247
}
{
Gender 0
SkinColor 1
Head 29
Portrait 1010
EyeColor 1
Torso 2001
Legs 2001
Feet 1
Agility 100
Dexterity 100
Strength 100
Wisdom 100
Perception 100
Marksmanship 100
Mechanics 100
Explosives 100
Medical 100
Level 1
Sneak 100
// Armor
AddItem 5040 // Military boots - black
AddItem 3083 // Spectra Pants short- camo04
AddItem 2223 // Checkered jacket - green
AddItem 4021 // Concealable Vest
AddItem 6001 // Face mask - blue pattern
Attachment 50 // Knife holster - empty
VoiceType 239
}
Character ("Revolter2", 1)
{
Gender 0
SkinColor 2
EyeColor 1
Head 16
Portrait 1007
Torso 2002
Legs 2002
Feet 2
//HP 100
Agility 100
Dexterity 100
Strength 100
Wisdom 100
Perception 100
Marksmanship 100
Mechanics 100
Explosives 100
Medical 100
Level 1
Sneak 100
AddItem 5040 // Military boots - black
AddItem 3083 // Spectra Pants short- camo04
AddItem 2031 // T-shirt - green "Born to kill"
AddItem 4021 // Concealable Vest
AddItem 6006 // Scarf - green
AddItem 1223 // Beret - black
Attachment 51 // Knife holster - brown leather
VoiceType 240
}
Character ("Revolter3", 1)
{
Gender 1
SkinColor 2
EyeColor 1
Head 4
Portrait 1004
Torso 2012
Legs 2012
Feet 12
//HP 100
Agility 100
Dexterity 100
Strength 100
Wisdom 100
Perception 100
Marksmanship 100
Mechanics 100
Explosives 100
Medical 100
Level 1
Sneak 100
AddItem 5042 // Military boots - dark brown
AddItem 3063 // Spectra Pants - camo04
AddItem 2075 // Shirt - Hawaii red
AddItem 4021 // Concealable Vest
AddItem 1244 // Bandanna - red
VoiceType 241
}
Character ("Revolter4", 1)
{
Gender 0
SkinColor 0
EyeColor 3
Head 22
Portrait 1003
Torso 2000
Legs 2000
Feet 0
//HP 100
Agility 100
Dexterity 100
Strength 100
Wisdom 100
Perception 100
Marksmanship 100
Mechanics 100
Explosives 100
Medical 100
Level 1
Sneak 100
AddItem 5041 // Military boots - brown
AddItem 3083 // Spectra Pants short- camo04
AddItem 2068 // Short sleeve shirt - black
AddItem 4021 // Concealable Vest
AddItem 1108 // Military cap - black
VoiceType 243
}
Character ("Ferdator", 1)
{
Gender 0
SkinColor 1
Head 40
Torso 2001
Legs 2001
Feet 1
Portrait 1008 // Replace with fitting portrait or make random
//HP 100
Agility 100
Dexterity 100
Strength 100
Wisdom 100
Perception 100
Marksmanship 100
Mechanics 100
Explosives 100
Medical 100
Level 9
Sneak 100
AddItem 6 // M16
AddItem 908 // 5.56mm
AddItem 908 // 5.56mm
AddItem 908 // 5.56mm
AddItem 2109 //uniform blue
AddItem 3069 //combatknee blue
AddItem 4000 // Kevlar Vest
AddItem 1221 // Beret Blue
}
//Level 2 Citydefender Militia
Character ("Recruit_Militia1", 1)
{
Gender 0
SkinColor 1
Head 40
Torso 2001
Legs 2001
Feet 1
Portrait 1008 // Replace with fitting portrait or make random
//HP 100
Agility 100
Dexterity 100
Strength 100
Wisdom 100
Perception 100
Marksmanship 100
Mechanics 100
Explosives 100
Medical 100
Level 2
Sneak 100
AddItem 40 // Glock18
AddItem 911 // 9mm
AddItem 911 // 9mm
AddItem 911 // 9mm
AddItem 2204 //tshirt green
AddItem 1222 // Beret green
//Type Miltia for Dialogue
NPCType 4
VoiceType 244
}
//Level 3 Citydefender Militia
Character ("Regular_Militia1", 1)
{
Gender 0
SkinColor 1
Head 40
Torso 2001
Legs 2001
Feet 1
Portrait 1008 // Replace with fitting portrait or make random
//HP 100
Agility 100
Dexterity 100
Strength 100
Wisdom 100
Perception 100
Marksmanship 100
Mechanics 100
Explosives 100
Medical 100
Level 3
Sneak 100
AddItem 26 // MP5K
AddItem 911 // 9mm
AddItem 911 // 9mm
AddItem 911 // 9mm
AddItem 2111 //uniform green
AddItem 3071 //combatknee green
AddItem 4000 // Kevlar Vest
AddItem 1222 // Beret green
//Type Miltia for Dialogue
NPCType 4
VoiceType 245
}
//Level 4 Citydefender Militia
Character ("Veteran_Militia1", 1)
{
Gender 0
SkinColor 1
Head 40
Torso 2001
Legs 2001
Feet 1
Portrait 1008 // Replace with fitting portrait or make random
Agility 100
Dexterity 100
Strength 100
Wisdom 100
Perception 100
Marksmanship 100
Mechanics 100
Explosives 100
Medical 100
Level 4
Sneak 100
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm
AddItem 2111 //uniform green
AddItem 3071 //combatknee green
AddItem 4000 // Kevlar Vest
AddItem 1221 // Beret Blue
//Type Miltia for Dialogue
NPCType 4
VoiceType 246
}
//Level 5 Citydefender Militia
Character ("Elite_Militia1", 1)
{
Gender 0
SkinColor 1
Head 40
Torso 2001
Legs 2001
Feet 1
Portrait 1008 // Replace with fitting portrait or make random
Agility 100
Dexterity 100
Strength 100
Wisdom 100
Perception 100
Marksmanship 100
Mechanics 100
Explosives 100
Medical 100
Level 5
Sneak 100
AddItem 6 // M16
AddItem 908 // 5.56mm
AddItem 908 // 5.56mm
AddItem 908 // 5.56mm
AddItem 2109 //uniform blue
AddItem 3069 //combatknee blue
AddItem 4000 // Kevlar Vest
AddItem 1221 // Beret Blue
//Type Miltia for Dialogue
NPCType 4
VoiceType 247
}
Narazie pomogłem sobie czymś takim, ale nawet nie wiem czy to działa. Nie widzę ich HP więc nie wiem czy można ustawić HP milicji na np 10k.