Kolejna dosyć spora aktualizacja JA Online. Przede wszystkim wystarczy spojrzeć na nowe Durability osłon, teraz jest po kilka tysięcy nawet do 7000.
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Patch Notes 23rd July 2013
Features:
To make crafting more rewarding than purchases, the crafting costs for armors and weapons were decreased by 50% and for components by 90%!
Warzone Bovilia was adapted to a level 50 mission. It will be available with reputation level 50, will feature increased difficulty and can drop legendary items. The warzone reward items were improved to comply with the increased difficulty.
The new contract ‘What’s Yours is Mine’ will be available for all players at a company reputation of 15 or higher.
Agency level 10 mercenaries were upgraded to level 13 and can now be obtained at reputation level 13. Their gear (when hired with gear) was also adjusted accordingly.
All contracts will now become visible on the world map at reputation level 14.
Minimum mercenary level requirements for several epic weapons up to weapon level 35 were increased. Those items can now be equipped with a mercenary 10 levels below the appropriate weapon level at the earliest.
The contract „One Percent“ (10) was reworked to provide a better, more challenging experience. Graphics and Layout were polished and the difficulty was balanced.
The price of the campaign has been lowered. It now costs 19,99 USD, 16,99 EUR, 13,99 GBP, 67690 RUB, 4380 BRL, 180 Kreds or 460 Gold.
Achievements of the contract “Letter of Marque” (33) were rebalanced.
Enemy balancing: Armor protection was reduced. Armor durability was increased. Health of armored enemies was increased. Enemy accuracy was reduced. Enemy damage was reduced.
Fixes:
The bug which opened up the daily reward window multiple times a day was fixed. It will now open once between 00:01 - 23:59 server time (UTC -7 = 00:01 PDT, 2am CDT, 7am UTC, 9am CEST)
Fixed a bug were the client got stuck in PvP matches if a user opened the "abandon mission" dialogue and let his turn end while the window still was open.
Special offer packs include FMJ ammo instead of AP ammo now.
The durability and the durability loss of all armors were increased tenfold to display the actual damage taken. This results only in a change in display, since balancing is not affected by this. (Before, durability loss was damage taken divided by 10, now durability loss is just actual damage taken).
Items in packages have a merc level requirement now.
Fixed and issue where build up aiming on destructible objects (like walls) generated an incorrect display of used action points. Building up aiming on destructible objects is no longer possible.
Magazine size of Rifle-type Crossbows were decreased to balance them closer to other weapons. Additionally, rI'eload costs of all crossbows were increased.
Weapon names are no longer cut off in merc pop up.
Focus fire will now add correctly 5% to the chance to hit targets: First step will add 5%, second step will add 10% and the third and last will add 15% to the base stat of your chance to hit when aiming from the same position at the same target.
The volume of the rare MP5SD3 was reduced to match its appearance.
It is no longer possible to buy items into the merc inventory without having enough cash/gold.
Crafting components will now be available at the appropriate reputation level to comply with available blueprints.
A text in the German version is no longer cut off.
Starting with mission 10.4 "Delivery of Packaged Goods", 4 mercs can be deployed instead of 3.