Luuuki pisze:
Mam problem z poziomem rozgrywki. Mam zainstalowany
1. JA2
2. JA2 1.13 mod 7609 ENG
3. JA2 + AI 7609 ENG
4. JA2 + AI 7609 Eng do PL
i dzień 50, połowa mapy zajęta, ale poziom przeciwników się zrobił nie do przejścia. Czy podczas walki w nocy czy tym bardziej w dzień. Przykładowy sektor .. przeciwników jest dużo 29 w sektorze, wchodzę oddziałem 9 i słabo to wygląda... Komp prawie każdy strzał celny, nawet strzały gdzieś z końca mapy wydawałoby się na ślepo, a dochodzą... a moje ... cóż niby mam strzelców >90 umiejętności strzelania ale niewiel to daje, celny co któryś strzał.. przeciwnicy podchdzą i mnie wybijają w pień.
Co zrobić żęby to wyglądało lepiej ?
Ze swojej strony moge dodać, iże warto pogrzebać w pliku Ja2_Options.ini. W Legion 2 (JA2 1.13 7609.) gram na poziomie łatwym i ręcznie wyłączyłem bonusy dla AI.
JA2Legion2v38\Data-Legion2\Data-Files\Ja2_Options.ini (plik ten jest w każdym modzie 1.13)
Jako, iże istnieje kilka takich plików w tym modzie (4) to pozmieniałem wszystkie (CTRL+F w N++ i szukam [Tactical Difficulty Settings]):
Linia 1099:
Kod:
[Tactical Difficulty Settings]
;******************************************************************************************************************************
; These settings have a direct effect on the difficulty of the game in TACTICAL mode (combat).
;******************************************************************************************************************************
Aby np. zlikwidować wszystkie bonusy dla żołnirzy AI należy ustawić wzystko na 0 (jak poniżej - teraz AI nie będzie oszukiwał - wg. mnie gra się bardziej realistycznie):
Kod:
;------------------------------------------------------------------------------------------------------------------------------
; Bonus APs for Enemy Soldiers:
; Number of extra APs for enemy troops at the various difficulty levels.
; Please note, this number is NOT automatically adjusted based on your selected AP system (25 / 100).
;------------------------------------------------------------------------------------------------------------------------------
ENEMY_AP_BONUS_NOVICE = 0
ENEMY_AP_BONUS_EXPERIENCED = 0
ENEMY_AP_BONUS_EXPERT = 0
ENEMY_AP_BONUS_INSANE = 0
;------------------------------------------------------------------------------------------------------------------------------
; Enemy CtH bonus
; Theses settings determine percentual multiplier of enemy Chance To Hit with guns or in close combat.
; "0" means <no change>, 100 means the CtH will be doubled every time (so if the enemy would have 30% CtH on the
; current shot, he has 60% instead).
;------------------------------------------------------------------------------------------------------------------------------
; values represent percentual increase
ADMIN_CTH_BONUS_PERCENT = 0
REGULAR_CTH_BONUS_PERCENT = 0
ELITE_CTH_BONUS_PERCENT = 0
;------------------------------------------------------------------------------------------------------------------------------
; Enemy item quality modifiers
; These settings modify coolness value for enemy item selection. Valid values are from -5 to 10
; Default is 0
;------------------------------------------------------------------------------------------------------------------------------
ADMIN_EQUIPMENT_QUALITY_MODIFIER = 0
REGULAR_EQUIPMENT_QUALITY_MODIFIER = 0
ELITE_EQUIPMENT_QUALITY_MODIFIER = 0
;------------------------------------------------------------------------------------------------------------------------------
; Enemy damage resistance bonus
; These settings allows you to set a damage resistance of the enemies. All damage from bullets, explosives, blades and
; punches will be reduced by as many percent as you set here.
; The setting also reduce the breath (aka energy) damage inflicted.
; The settings can go from -50 to 95. (Negative value will actually amplify the damage inflicted.)
;------------------------------------------------------------------------------------------------------------------------------
; values represent percentual reduction
ADMIN_DAMAGE_RESISTANCE = 0
REGULAR_DAMAGE_RESISTANCE = 0
ELITE_DAMAGE_RESISTANCE = 0
Nadto wyłączone mam zasadzki:
Kod:
;------------------------------------------------------------------------------------------------------------------------------
; Enemy Ambushes
; This setting allows a chance an enemy group ambush player's squad.
; The chance is based on many factors:
; * Game difficulty.
; * Whether you know if the enemy is there or not.
; * How big the enemy group is (very large groups will not likely ambush you, smaller groups can ambush you more likely).
; * Number of your mercs (meaning how easily the enemy can detect you soon enough to prepare for you. More mercs
; mean higher chance).
; * Highest level amongst the mercs in your squad.
; * Some other small circumstances.
; * Finally the calculated chance is percentually multiplied by ENEMY_AMBUSHES_CHANCE_MODIFIER
; If you play with new traits, the "Scouting" trait in your squad can prevent these ambushes.
; If you like to play vanilla JA2 style, set this to FALSE.
;------------------------------------------------------------------------------------------------------------------------------
ENABLE_CHANCE_OF_ENEMY_AMBUSHES = FALSE
Ciekawe jest również rozdział dot. [Strategic Enemy AI Settings]:
Kod:
[Strategic Enemy AI Settings]
;******************************************************************************************************************************
; These settings change the behavior of the queen's army on the Strategy Map.
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; New strategic AI
;
; This AI is capable of launching massive attacks (with reinforcements) at important sectors. Teams of several dozen enemies
; will assemble to attack your sector SIMULTANEOUSLY. This is similar to the Drassen Counterattack event, except it happens
; to every city, possibly several times during the campaign!
; When set to TRUE, this setting has the potential of making the game considerably harder.
;------------------------------------------------------------------------------------------------------------------------------
NEW_AGGRESSIVE_AI = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Enemy army composition
;
; These settings are used to control the composition of enemy troops, at the start of the game and later on in the campaign.
;------------------------------------------------------------------------------------------------------------------------------
; Percentage of troops that are actually placed on the map at the start of the game.
; 100 = All "default" troops are placed.
; 200 = Twice as many troops are placed.
INITIAL_GARRISON_PERCENTAGES_NOVICE = 70
INITIAL_GARRISON_PERCENTAGES_EXPERIENCED = 100
INITIAL_GARRISON_PERCENTAGES_EXPERT = 150
INITIAL_GARRISON_PERCENTAGES_INSANE = 200
; Minimum enemy group size. Enemy groups will never be smaller than this!
MIN_ENEMY_GROUP_SIZE_NOVICE = 3
MIN_ENEMY_GROUP_SIZE_EXPERIENCED = 4
MIN_ENEMY_GROUP_SIZE_EXPERT = 6
MIN_ENEMY_GROUP_SIZE_INSANE = 12
; Percent of troops converted to extra elites in enemy groups
PERCENT_EXTRA_ELITES_EXPERIENCED = 0
PERCENT_EXTRA_ELITES_EXPERT = 25
PERCENT_EXTRA_ELITES_INSANE = 50
Miłego grania !